Descriptors/jp

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結んだ: 結んだ呪文を使うのに費やした電荷は呪文が結んでいないようになるまで再充電出来ない。標準操作として、キャスターは自分が結んでいる呪文を一つ取り離すことが出来る。

既に結んだ呪文の対象となっているクリーチャー若しくは物を対象として、同じ呪文をもう一つ結ぶことが出来ない。A spell with the same name but different Boosts applied to it normally counts as the same spell for this purpose.

While the caster of the bound spell does not have the necessary colors of gems to cast that spell, the bound spell is suppressed, and reactivates if possible when the caster has the right gems again.

Linked: A linked effect is one that interacts in a special way with things that suppress or end effects.

Magic-Targets: A magic-targets spell affects one additional target for every 3 Magic Power the caster has. If the caster's Magic Power is negative, they must roll 1d10+Magic Power against a DC of 0 in order to successfully cast the spell: failure wastes the action.

Time, Joy, and Fear descriptors do not have any specific mechanical attributes.

Creature Descriptors: The following descriptors are for creatures specifically:

  • Living, Undead, Machine: Gaining one of these descriptors removes the other. Living and Undead creatures have souls.
  • Blooded: The creature has a significant quantity of bodily fluids.
  • Bony: The creature has a skeletal structure.
  • Angel: The creature is native to the astral plane. It does not need to eat and cannot swear.
  • Psychic: A psychic is a creature with Faint and Strong auras, and can potentially use Techniques and Presences. It has a soul even if it is a Machine. Psychics can Flare.

Color Descriptors: Orange, Pink, Purple, White, Blue, Green, and Black do not have any mechanical effect, but serve to indicate that such a creature (or other thing) is most likely inappropriate in a setting that does not contain gems of that color.