Difference between revisions of "Descriptors"

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(avatar projection makes that nonsense)
(I'm afraid the descriptor's effects might make too much sense now)
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*'''{{Anchor|Blooded}}:''' The creature has a significant quantity of bodily fluids.
 
*'''{{Anchor|Blooded}}:''' The creature has a significant quantity of bodily fluids.
 
*'''{{Anchor|Bony}}:''' The creature has a skeletal structure.
 
*'''{{Anchor|Bony}}:''' The creature has a skeletal structure.
*'''{{Anchor|Demon}}:''' The creature is native to the [[shadow realm]]. It does not need to eat and cannot swear.
+
*'''{{Anchor|Angel}}:''' The creature is native to the [[astral plane]]. It does not need to eat and cannot swear.

Revision as of 05:23, 11 September 2014

Bound: The charge used to cast a bound spell cannot be recharged until the spell is no longer bound. A caster may unbind one spell they have bound as a standard action.

A creature or object who is currently the target of a bound spell cannot have more instances of that spell bound to them. A spell with the same name but different Boosts applied to it normally counts as the same spell for this purpose.

While the caster of the bound spell does not have the necessary colors of gems to cast that spell, the bound spell is suppressed, and reactivates if possible when the caster has the right gems again.

Time, Joy, and Fear descriptors do not have any specific mechanical attributes.

Creature Descriptors: The following descriptors are for creatures specifically:

  • Living, Undead, Machine: Gaining one of these descriptors removes the other. Living and Undead creatures have souls.
  • Blooded: The creature has a significant quantity of bodily fluids.
  • Bony: The creature has a skeletal structure.
  • Angel: The creature is native to the astral plane. It does not need to eat and cannot swear.