Difference between revisions of "Descriptors"

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'''{{Anchor|Creature Descriptors}}:''' The following descriptors are for creatures specifically:
 
'''{{Anchor|Creature Descriptors}}:''' The following descriptors are for creatures specifically:
*'''{{Anchor|Living}}, {{Anchor|Undead}}, {{Anchor|Machine}}:''' Gaining one of these descriptors removes the other.
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*'''{{Anchor|Living}}, {{Anchor|Undead}}, {{Anchor|Machine}}:''' Gaining one of these descriptors removes the other. Living and Undead creatures have [[soul|souls]].
 
*'''{{Anchor|Blooded}}:''' The creature has a significant quantity of bodily fluids.
 
*'''{{Anchor|Blooded}}:''' The creature has a significant quantity of bodily fluids.
 
*'''{{Anchor|Bony}}:''' The creature has a skeletal structure.
 
*'''{{Anchor|Bony}}:''' The creature has a skeletal structure.
*'''{{Anchor|Souled}}:''' The creature has a [[soul]].
 

Revision as of 07:29, 17 December 2013

Bound: The charge used to cast a bound spell cannot be recharged until the spell is no longer bound. A caster may unbind one spell they have bound as a standard action.

A creature who is currently the target of a bound spell cannot have more instances of that spell bound to them.

While the caster of the bound spell does not have the necessary gems to cast that spell, the bound spell is suppressed, and reactivates if possible when the caster has the right gems again.

Time, Joy, and Fear descriptors do not have any specific mechanical attributes.

Creature Descriptors: The following descriptors are for creatures specifically:

  • Living, Undead, Machine: Gaining one of these descriptors removes the other. Living and Undead creatures have souls.
  • Blooded: The creature has a significant quantity of bodily fluids.
  • Bony: The creature has a skeletal structure.