Difference between revisions of "Delay spell"

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(closing two loopholes)
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|effect=Specify a number of rounds; the next spell you begin and finish casting this turn has its effect delayed by that many rounds, and the specified target need not be valid until the effect occurs. The spell is cast from your new location, not your current one. If the target you specified is ambiguous, randomize.
 
|effect=Specify a number of rounds; the next spell you begin and finish casting this turn has its effect delayed by that many rounds, and the specified target need not be valid until the effect occurs. The spell is cast from your new location, not your current one. If the target you specified is ambiguous, randomize.
  
You cannot recharge the charge for the spell until it takes effect.
+
If you recharge the charge for the spell (or there was no charge for it), the effect never happens.
 
|uniqueboosts=''Adjustable Timer (+1 Tier):'' While the spell is delayed, you may take [[standard action|Standard Actions]] to change the delay for that spell by 1 round (in either direction) per action.
 
|uniqueboosts=''Adjustable Timer (+1 Tier):'' While the spell is delayed, you may take [[standard action|Standard Actions]] to change the delay for that spell by 1 round (in either direction) per action.
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Spell]]
 
[[Category:Spell]]

Revision as of 04:21, 26 August 2015

OrangeGem.png Delay Spell
Elite
[ Time ]
Cast Time: Minor Action
Target: You
Effect: Specify a number of rounds; the next spell you begin and finish casting this turn has its effect delayed by that many rounds, and the specified target need not be valid until the effect occurs. The spell is cast from your new location, not your current one. If the target you specified is ambiguous, randomize.

If you recharge the charge for the spell (or there was no charge for it), the effect never happens.

Unique Boosts: Adjustable Timer (+1 Tier): While the spell is delayed, you may take Standard Actions to change the delay for that spell by 1 round (in either direction) per action.