Difference between revisions of "Death Spirit"

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(the stats on this guy are kind of ridiculous. But at least he costs as much as a hundred minor Legends.)
(Death Spirit)
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A skeleton made of rusty metal, the death spirit stalks the land in search of life and unlife to snuff out. It has two hands.
 
A skeleton made of rusty metal, the death spirit stalks the land in search of life and unlife to snuff out. It has two hands.
 
As a [[standard action]], the death spirit can emanate a [[blast]] of death with a 50 meter radius, making an attack against [[AD]] against each other creature in the area. Hit creatures instantly [[dead|die]].
 
 
When a creature dies, and the death spirit is aware of it, it may use an [[immediate action]] to either cause a [[blast]] of death as above, centered on the dying creature, or [[teleport speed|teleport]] to that creature.
 
  
 
The death spirit is quite smart, and can speak and understand any word a dead creature once spoke, using that creature's voice. It survives on a [[survival|diet of calories]].
 
The death spirit is quite smart, and can speak and understand any word a dead creature once spoke, using that creature's voice. It survives on a [[survival|diet of calories]].
 
 
{{Creature
 
{{Creature
 
|name=The End of All Things |points=15000 |tier=God
 
|name=The End of All Things |points=15000 |tier=God
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|basicspecialties=Avoider 3, Ungrabbable 3, Stubborn 3, Defensive 3, Offensive 3
 
|basicspecialties=Avoider 3, Ungrabbable 3, Stubborn 3, Defensive 3, Offensive 3
 
|advancedspecialties=Avoider 9, Ungrabbable 9, Stubborn 9, Aggressive 9, Violent 5, Smooth 4, Sturdy 9, Stealthy 9, Perceptive 9, Super-Avoider 3, Super-Stubborn 3, Super-Stealthy 1, Super-Perceptive 2
 
|advancedspecialties=Avoider 9, Ungrabbable 9, Stubborn 9, Aggressive 9, Violent 5, Smooth 4, Sturdy 9, Stealthy 9, Perceptive 9, Super-Avoider 3, Super-Stubborn 3, Super-Stealthy 1, Super-Perceptive 2
|abilities=Stealthy x6, Observant x6, Flincher x3, Stubborn x3
 
 
|ad=26 |gd=20 |will=21
 
|ad=26 |gd=20 |will=21
|accuracy=9 |initiative=0 |stealth=13 |perception=14
+
|accuracy=9 |agility=4 |stealth=13 |perception=14
 
|movement=100 meter [[land speed]] with 2 meter jump distance. 75 meter [[swim speed]] with 15 meter sink.
 
|movement=100 meter [[land speed]] with 2 meter jump distance. 75 meter [[swim speed]] with 15 meter sink.
 
|hp=4 |toughness=10
 
|hp=4 |toughness=10
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|skills=[[Insight|Insight +11 (2048 skill points)]], [[Legerdemain|Legerdemain +11 (2048 skill points)]], [[Bluff|Bluff +9 (512 skill points)]], [[Scripts|Scripts +9 (512 skill points)]], [[History|History +9 (880 skill points)]]
 
|skills=[[Insight|Insight +11 (2048 skill points)]], [[Legerdemain|Legerdemain +11 (2048 skill points)]], [[Bluff|Bluff +9 (512 skill points)]], [[Scripts|Scripts +9 (512 skill points)]], [[History|History +9 (880 skill points)]]
 
}}
 
}}
 +
As a [[standard action]], the End of All Things can emanate a [[blast]] of death with a 50 meter radius, making an attack against [[AD]] against each other creature in the area. Hit creatures instantly [[dead|die]].
 +
 +
When a creature dies, and the death spirit is aware of it, it may use an [[immediate action]] to either cause a [[blast]] of death as above, centered on the dying creature, or [[teleport speed|teleport]] to that creature.
  
 
'''Defeat:''' When the death spirit is reduced to -4 HP or less, it is utterly destroyed, creatures that were currently [[dead]] stop being creatures, and the [[dead]] status effect ceases to exist.
 
'''Defeat:''' When the death spirit is reduced to -4 HP or less, it is utterly destroyed, creatures that were currently [[dead]] stop being creatures, and the [[dead]] status effect ceases to exist.

Revision as of 07:27, 28 September 2014

Death Spirit

The End of All Things

A skeleton made of rusty metal, the death spirit stalks the land in search of life and unlife to snuff out. It has two hands.

The death spirit is quite smart, and can speak and understand any word a dead creature once spoke, using that creature's voice. It survives on a diet of calories.

The End of All Things
God   —   15000 points
AD  26     GD 20     Will 21     HP  4     Toughness 10
Accuracy  9     Save DC 10
Stealth 13     Perception 14     Agility 4
Descriptors  [ Bony ], [ Machine ]
Movement  100 meter land speed with 2 meter jump distance. 75 meter swim speed with 15 meter sink.
Size  1 meter     Reach 1 meter
Weight 60 Kilograms
Basic Specialties  Avoider 3, Ungrabbable 3, Stubborn 3, Defensive 3, Offensive 3
Advanced Specialties  Avoider 9, Ungrabbable 9, Stubborn 9, Aggressive 9, Violent 5, Smooth 4, Sturdy 9, Stealthy 9, Perceptive 9, Super-Avoider 3, Super-Stubborn 3, Super-Stealthy 1, Super-Perceptive 2
Skills  Insight +11 (2048 skill points), Legerdemain +11 (2048 skill points), Bluff +9 (512 skill points), Scripts +9 (512 skill points), History +9 (880 skill points)

As a standard action, the End of All Things can emanate a blast of death with a 50 meter radius, making an attack against AD against each other creature in the area. Hit creatures instantly die.

When a creature dies, and the death spirit is aware of it, it may use an immediate action to either cause a blast of death as above, centered on the dying creature, or teleport to that creature.

Defeat: When the death spirit is reduced to -4 HP or less, it is utterly destroyed, creatures that were currently dead stop being creatures, and the dead status effect ceases to exist.