Difference between revisions of "Dart rifle"

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|range=90m/300m/1500m
 
|range=90m/300m/1500m
 
|reload=[[Move action]] to insert a dart.
 
|reload=[[Move action]] to insert a dart.
|handedness=Reloading requires two hands. Firing can be done in one hand, albeit with a -2 penalty to attack unless your Strongman is at least 2, or with two hands for no penalty.
+
|handedness=Reloading requires two hands.
 
|ammunition=A dart is good for 1 attack, and weighs 0.25 [[Kilograms]].
 
|ammunition=A dart is good for 1 attack, and weighs 0.25 [[Kilograms]].
 
|effect1=The darts can contain up to 0.1 [[kilograms]] of [[poison and disease|poison, disease]] or [[Gear and Gadgets#Drugs|drug]], and injects that into any creature it wounds.
 
|effect1=The darts can contain up to 0.1 [[kilograms]] of [[poison and disease|poison, disease]] or [[Gear and Gadgets#Drugs|drug]], and injects that into any creature it wounds.

Revision as of 08:40, 28 January 2015

Dart Rifle.png
Dart Rifle
Weapon
[ Piercing ], [ Trigger Grip ]
Coins 10
Weight 4 Kilograms
Damage: 1d6 Physical
Range: 90m/300m/1500m
Reload Time: Move action to insert a dart.
Ammunition: A dart is good for 1 attack, and weighs 0.25 Kilograms.
Handedness: Reloading requires two hands.
Effects: The darts can contain up to 0.1 kilograms of poison, disease or drug, and injects that into any creature it wounds.