Difference between revisions of "Dart rifle"

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(I don't remember what the point of this Gun thing is, or whether it makes equal sense for crossbows)
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|name=Dart Rifle
 
|name=Dart Rifle
 
|itemtype=Weapon
 
|itemtype=Weapon
|descriptors=[ [[Piercing]] ], [ [[Gun]] ]
+
|descriptors=[ [[Piercing]] ], [ [[Trigger Grip]] ]
 
|damage=1d6 Physical
 
|damage=1d6 Physical
 
|points=1 |weight=4 [[Kilograms]]
 
|points=1 |weight=4 [[Kilograms]]
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|ammunition=A dart is good for 1 attack, and weighs 0.25 [[Kilograms]].
 
|ammunition=A dart is good for 1 attack, and weighs 0.25 [[Kilograms]].
 
|effect1=The darts can contain up to 0.1 [[kilograms]] of [[poison and disease|poison, disease]] or [[Gear and Gadgets#Drugs|drug]], and injects that into any creature it wounds.
 
|effect1=The darts can contain up to 0.1 [[kilograms]] of [[poison and disease|poison, disease]] or [[Gear and Gadgets#Drugs|drug]], and injects that into any creature it wounds.
|special=Despite being a [[Gun]], the Dart Rifle is not loud.
 
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Gear]]
 
[[Category:Gear]]

Revision as of 08:39, 28 January 2015

Dart Rifle.png
Dart Rifle
Weapon
[ Piercing ], [ Trigger Grip ]
Coins 10
Weight 4 Kilograms
Damage: 1d6 Physical
Range: 90m/300m/1500m
Reload Time: Move action to insert a dart.
Ammunition: A dart is good for 1 attack, and weighs 0.25 Kilograms.
Handedness: Reloading requires two hands. Firing can be done in one hand, albeit with a -2 penalty to attack unless your Strongman is at least 2, or with two hands for no penalty.
Effects: The darts can contain up to 0.1 kilograms of poison, disease or drug, and injects that into any creature it wounds.