Difference between revisions of "Crippler"

From Gempunks
Jump to: navigation, search
(and now that the aiming combo isn't so extreme, this can be toned up a tad)
Line 2: Line 2:
 
|name=Crippler
 
|name=Crippler
 
|tier=Elite
 
|tier=Elite
|bonus1=When you wound a creature, they lose the ability to run until they stop being [[injured]]. If you already had this ability, the creature also gets a -2 penalty to [[Agility]] and to [[Strongman]] checks during this time.
+
|bonus1=When you wound a creature, they lose the ability to run until they stop being [[injured]]. If you already had this ability, the creature also gets a -2 penalty to [[Agility]] and -1 to [[Strongman]] during this time.
 
|bonus2=Any attack you make that gets the benefits of [[Aim|aiming]] can cause a critical hit on a roll one lower than normal.
 
|bonus2=Any attack you make that gets the benefits of [[Aim|aiming]] can cause a critical hit on a roll one lower than normal.
 
|special=This class may be taken up to three times.
 
|special=This class may be taken up to three times.
 
}}
 
}}

Revision as of 09:57, 27 January 2015

Crippler
Elite Tier Expertise
Bonuses:
♦ When you wound a creature, they lose the ability to run until they stop being injured. If you already had this ability, the creature also gets a -2 penalty to Agility and -1 to Strongman during this time.
♦ Any attack you make that gets the benefits of aiming can cause a critical hit on a roll one lower than normal.
Special: This class may be taken up to three times.