Difference between revisions of "Crippler"
From Gempunks
Foxwarrior (Talk | contribs) (and now that the aiming combo isn't so extreme, this can be toned up a tad) |
Foxwarrior (Talk | contribs) |
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|name=Crippler | |name=Crippler | ||
|tier=Elite | |tier=Elite | ||
− | |bonus1=When you wound a creature, they lose the ability to run until they stop being [[injured]]. If you already had this ability, the creature also gets a -2 penalty to [[Agility]] and to [[Strongman]] | + | |bonus1=When you wound a creature, they lose the ability to run until they stop being [[injured]]. If you already had this ability, the creature also gets a -2 penalty to [[Agility]] and -1 to [[Strongman]] during this time. |
|bonus2=Any attack you make that gets the benefits of [[Aim|aiming]] can cause a critical hit on a roll one lower than normal. | |bonus2=Any attack you make that gets the benefits of [[Aim|aiming]] can cause a critical hit on a roll one lower than normal. | ||
|special=This class may be taken up to three times. | |special=This class may be taken up to three times. | ||
}} | }} |
Revision as of 09:57, 27 January 2015
Crippler Elite Tier Expertise
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Bonuses: | |
♦ When you wound a creature, they lose the ability to run until they stop being injured. If you already had this ability, the creature also gets a -2 penalty to Agility and -1 to Strongman during this time. | |
♦ Any attack you make that gets the benefits of aiming can cause a critical hit on a roll one lower than normal. | |
Special: This class may be taken up to three times. |