Difference between revisions of "Crippler"

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(I think the ultimate sniping abilities added by this and certain other newly-added things may be a bit over the top, in total...)
 
(and now that the aiming combo isn't so extreme, this can be toned up a tad)
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|name=Crippler
 
|name=Crippler
 
|tier=Elite
 
|tier=Elite
|adf=2 |gdf=2 |willf=2
+
|bonus1=When you wound a creature, they lose the ability to run until they stop being [[injured]]. If you already had this ability, the creature also gets a -2 penalty to [[Agility]] and to [[Strongman]] checks during this time.
|attackf=3 |perceptionf=2
+
|bonus2=Any attack you make that gets the benefits of [[Aim|aiming]] can cause a critical hit on a roll one lower than normal.
|bonus1=When you wound a creature, they lose the ability to run until they stop being [[injured]].
+
|special=This class may be taken up to three times.
|bonus2=When you [[Aim]], your next attack can cause a critical hit on a roll one lower than normal.
+
 
}}
 
}}

Revision as of 04:40, 20 January 2015

Crippler
Elite Tier Expertise
Bonuses:
♦ When you wound a creature, they lose the ability to run until they stop being injured. If you already had this ability, the creature also gets a -2 penalty to Agility and to Strongman checks during this time.
♦ Any attack you make that gets the benefits of aiming can cause a critical hit on a roll one lower than normal.
Special: This class may be taken up to three times.