Claw mound

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Claw Mound

The claw mound is a shambling mass of claw bones. It has an essentially unlimited number of "hands", and its unarmed attacks deal +2 damage. For every wound it takes, a scuttling claw is flung 10 meters in a random direction. By moving onto the claw mound, the scuttling claw may merge with the mound to heal 1 of the mound's wounds. As a cheap action, the claw mound may inflict 1 wound on itself, and choose the direction to fling the created scuttling claw.

Claw mounds and scuttling claws are undead, and survive on a diet of bones. They cannot hear. They are not particularly smart, and cannot speak.


Claw Mound
Elite   —   70 points
AD  9 (17 factor)     GD 9 (23 factor)     Will 2 (5 factor)     HP  4     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0     Perception 3 (2 factor)     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  {{{descriptors}}}
Movement  8 meter land speed with 0.5 meter jump.
Size  4 meters     Reach 1 meter
Weight 1440 Kilograms
Skills  Strongman +4

The unarmed attacks of scuttling claws also deal +2 damage, but each claw only has one hand. If a spawned scuttling claw would put you over your point limit, it dies.


Scuttling Claw
Common   —   10 points
AD  6 (3 factor)     GD 5 (0 factor)     Will 0 (0 factor)     HP  1     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 2 (4 factor)     Perception 2     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  {{{descriptors}}}
Movement  12 meter land speed with 2 meter jump.
Size  0.5 meters     Reach 1 meter
Weight 3 Kilograms
Skills  Strongman -1
Advancement

Clawtillery (10 points): When the claw mound uses a cheap action to throw a scuttling claw, it may fling the claw up to 60 meters.

Burning Hands (10 points, and 1 point per claw): The claw mound and the scuttling claws can choose to deal Heat damage with their unarmed attacks. When they do, anything wounded by the attack is lit on fire.