Difference between revisions of "Claw mound"
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==== Claw Mound ==== | ==== Claw Mound ==== | ||
− | The claw mound is a shambling mass of claw bones | + | The claw mound is a shambling mass of claw bones. |
− | Claw mounds and scuttling claws survive on a [[survival|diet of bones]] | + | Claw mounds and scuttling claws survive on a [[survival|diet of bones]]. They are not particularly smart, and can only speak sign languages. |
{{Creature | {{Creature | ||
|name=Claw Mound |points=35 |tier=Elite | |name=Claw Mound |points=35 |tier=Elite | ||
− | |descriptors=[ [[Bony]] ], [ [[Undead]] ] | + | |descriptors=[ [[Bony]] ], [ [[Undead]] ], [ [[White]] ] |
|basicspecialties=Avoider, Ungrabbable, Offensive, Violent, Sturdy | |basicspecialties=Avoider, Ungrabbable, Offensive, Violent, Sturdy | ||
|advancedspecialties=Avoider, Ungrabbable, Determined, Violent, Aggressive, Sturdy | |advancedspecialties=Avoider, Ungrabbable, Determined, Violent, Aggressive, Sturdy | ||
|fearresponse=Frenzy | |fearresponse=Frenzy | ||
|ad=8 |gd=8 |will=1 | |ad=8 |gd=8 |will=1 | ||
− | |accuracy=2 | | + | |accuracy=2 |agility=0 |stealth=0 |perception=1 |
|movement=20 meter [[land speed]] with 0.5 meter jump. 10 meter [[swim speed]] with 5 meter sink. | |movement=20 meter [[land speed]] with 0.5 meter jump. 10 meter [[swim speed]] with 5 meter sink. | ||
|hp=3 |toughness=4 | |hp=3 |toughness=4 | ||
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}} | }} | ||
− | + | Claw mounds have an essentially unlimited number of "hands", and its [[unarmed]] attacks deal 1d6+1 damage. For every wound it takes, a scuttling claw is [[fling|flung]] 15 meters in a random direction. By moving onto the claw mound, the scuttling claw may merge with the mound to heal 1 of the mound's wounds. As a [[cheap actions|cheap action]], the claw mound may inflict 1 wound on itself, and choose the direction to fling the created scuttling claw. | |
+ | |||
+ | Claw mounds cannot hear. They get -1 to Perception in bright light. | ||
{{Creature | {{Creature | ||
|name=Scuttling Claw |points=8 |tier=Common | |name=Scuttling Claw |points=8 |tier=Common | ||
− | |descriptors=[ [[Bony]] ], [ [[Undead]] ] | + | |descriptors=[ [[Bony]] ], [ [[Undead]] ], [ [[White]] ] |
|basicspecialties=Offensive, Sturdy | |basicspecialties=Offensive, Sturdy | ||
|fearresponse=Frenzy | |fearresponse=Frenzy | ||
|ad=5 |gd=5 |will=0 | |ad=5 |gd=5 |will=0 | ||
− | |accuracy=1 | | + | |accuracy=1 |agility=0 |stealth=2 |perception=0 |
|movement=30 meter [[land speed]] with 2 meter jump. 15 meter [[swim speed]] with 5 meter sink. | |movement=30 meter [[land speed]] with 2 meter jump. 15 meter [[swim speed]] with 5 meter sink. | ||
|hp=1 |toughness=5 | |hp=1 |toughness=5 | ||
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|size=0.5 meters |reach=1 meter |carrying=1 [[Kilograms]] |strongman=2 |weight=3 [[Kilograms]] | |size=0.5 meters |reach=1 meter |carrying=1 [[Kilograms]] |strongman=2 |weight=3 [[Kilograms]] | ||
}} | }} | ||
+ | |||
+ | The [[unarmed]] attacks of scuttling claws also deal 1d6+1 damage, but each claw only has one hand. If a spawned scuttling claw would put you over your point limit, it dies. | ||
+ | |||
+ | Scuttling claws cannot hear. They get -1 to Perception in bright light. | ||
===== Advancement ===== | ===== Advancement ===== | ||
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'''Clawtillery (10 points):''' When the claw mound uses a [[cheap actions|cheap action]] to throw a scuttling claw, it may [[fling]] the claw up to 60 meters. The claw mound gains four [[Advanced Specialties]]. | '''Clawtillery (10 points):''' When the claw mound uses a [[cheap actions|cheap action]] to throw a scuttling claw, it may [[fling]] the claw up to 60 meters. The claw mound gains four [[Advanced Specialties]]. | ||
− | '''Burning Hands (10 points, and 1 point per claw):''' The claw mound and the scuttling claws can choose to deal Heat damage with their [[unarmed]] attacks. When they do, anything wounded by the attack is lit [[on fire]]. The claws gain a [[Basic Specialties|Basic Specialty]]. | + | '''Burning Hands (10 points, and 1 point per claw):''' The claw mound and the scuttling claws can choose to deal Heat damage with their [[unarmed]] attacks. When they do, anything wounded by the attack is lit [[on fire]]. The claws gain a [[Basic Specialties|Basic Specialty]]. Both the claw mound and the scuttling claws become [ [[Orange]] ]. |
Revision as of 18:13, 27 September 2014
Claw Mound
The claw mound is a shambling mass of claw bones.
Claw mounds and scuttling claws survive on a diet of bones. They are not particularly smart, and can only speak sign languages.
Claw Mound Elite — 35 points
| |
AD 8 GD 8 Will 1 HP 3 Toughness 4 | |
Accuracy 2 Save DC 7 | |
Stealth 0 Perception 1 Agility 0 | |
Fear Response Frenzy | |
Descriptors [ Bony ], [ Undead ], [ White ] | |
Movement 20 meter land speed with 0.5 meter jump. 10 meter swim speed with 5 meter sink. | |
Size 4 meters Reach 1 meter | |
Weight 1440 Kilograms | |
Basic Specialties Avoider, Ungrabbable, Offensive, Violent, Sturdy | |
Advanced Specialties Avoider, Ungrabbable, Determined, Violent, Aggressive, Sturdy |
Claw mounds have an essentially unlimited number of "hands", and its unarmed attacks deal 1d6+1 damage. For every wound it takes, a scuttling claw is flung 15 meters in a random direction. By moving onto the claw mound, the scuttling claw may merge with the mound to heal 1 of the mound's wounds. As a cheap action, the claw mound may inflict 1 wound on itself, and choose the direction to fling the created scuttling claw.
Claw mounds cannot hear. They get -1 to Perception in bright light.
Scuttling Claw Common — 8 points
| |
AD 5 GD 5 Will 0 HP 1 Toughness 5 | |
Accuracy 1 Save DC 6 | |
Stealth 2 Perception 0 Agility 0 | |
Fear Response Frenzy | |
Descriptors [ Bony ], [ Undead ], [ White ] | |
Movement 30 meter land speed with 2 meter jump. 15 meter swim speed with 5 meter sink. | |
Size 0.5 meters Reach 1 meter | |
Weight 3 Kilograms | |
Basic Specialties Offensive, Sturdy |
The unarmed attacks of scuttling claws also deal 1d6+1 damage, but each claw only has one hand. If a spawned scuttling claw would put you over your point limit, it dies.
Scuttling claws cannot hear. They get -1 to Perception in bright light.
Advancement
Clawtillery (10 points): When the claw mound uses a cheap action to throw a scuttling claw, it may fling the claw up to 60 meters. The claw mound gains four Advanced Specialties.
Burning Hands (10 points, and 1 point per claw): The claw mound and the scuttling claws can choose to deal Heat damage with their unarmed attacks. When they do, anything wounded by the attack is lit on fire. The claws gain a Basic Specialty. Both the claw mound and the scuttling claws become [ Orange ].