Difference between revisions of "Claw mound"
Foxwarrior (Talk | contribs) |
Foxwarrior (Talk | contribs) |
||
Line 14: | Line 14: | ||
|hp=4 |toughness=5 | |hp=4 |toughness=5 | ||
|attacks=4 | |attacks=4 | ||
− | |size=4 meters |reach=1 meter |carrying=784 [[Kilograms]] |weight=1440 [[Kilograms]] | + | |size=4 meters |reach=1 meter |carrying=784 [[Kilograms]] |strongman=7 |weight=1440 [[Kilograms]] |
|abilities=Special (Survival) x2, Violent x2 | |abilities=Special (Survival) x2, Violent x2 | ||
− | |||
}} | }} | ||
Line 30: | Line 29: | ||
|hp=1 |toughness=5 | |hp=1 |toughness=5 | ||
|attacks=1 | |attacks=1 | ||
− | |size=0.5 meters |reach=1 meter |carrying=1 [[Kilograms]] |weight=3 [[Kilograms | + | |size=0.5 meters |reach=1 meter |carrying=1 [[Kilograms]] |strongman=2 |weight=3 [[Kilograms]] |
− | + | ||
}} | }} | ||
Revision as of 04:20, 7 February 2014
Claw Mound
The claw mound is a shambling mass of claw bones. It has an essentially unlimited number of "hands", and its unarmed attacks deal +2 damage. For every wound it takes, a scuttling claw is flung 15 meters in a random direction. By moving onto the claw mound, the scuttling claw may merge with the mound to heal 1 of the mound's wounds. As a cheap action, the claw mound may inflict 1 wound on itself, and choose the direction to fling the created scuttling claw.
Claw mounds and scuttling claws survive on a diet of bones. They cannot hear. They are not particularly smart, and can only speak sign languages. They get -1 to Perception in bright light.
Claw Mound Elite — 70 points
| |
AD 9 (17 factor) GD 9 (23 factor) Will 2 (5 factor) HP 4 Toughness 5 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 Perception 5 (2 factor) Agility {{{agility}}} | |
Fear Response Frenzy | |
Descriptors [ Bony ], [ Undead ] | |
Movement 20 meter land speed with 0.5 meter jump. 10 meter swim speed with 5 meter sink. | |
Size 4 meters Reach 1 meter | |
Weight 1440 Kilograms |
The unarmed attacks of scuttling claws also deal +2 damage, but each claw only has one hand. If a spawned scuttling claw would put you over your point limit, it dies.
Scuttling Claw Common — 10 points
| |
AD 6 (3 factor) GD 5 (0 factor) Will 0 (0 factor) HP 1 Toughness 5 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 2 (4 factor) Perception 4 Agility {{{agility}}} | |
Fear Response Frenzy | |
Descriptors [ Bony ], [ Undead ] | |
Movement 30 meter land speed with 2 meter jump. 15 meter swim speed with 5 meter sink. | |
Size 0.5 meters Reach 1 meter | |
Weight 3 Kilograms |
Advancement
Clawtillery (10 points): When the claw mound uses a cheap action to throw a scuttling claw, it may fling the claw up to 60 meters.
Burning Hands (10 points, and 1 point per claw): The claw mound and the scuttling claws can choose to deal Heat damage with their unarmed attacks. When they do, anything wounded by the attack is lit on fire.