Difference between revisions of "Claw mound"

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|hp=4 |toughness=5
 
|hp=4 |toughness=5
 
|attacks=4
 
|attacks=4
|size=4 meters |reach=1 meter |carrying=784 [[Kilograms]] |weight=1440 [[Kilograms]]
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|size=4 meters |reach=1 meter |carrying=784 [[Kilograms]] |strongman=7 |weight=1440 [[Kilograms]]
 
|abilities=Special (Survival) x2, Violent x2
 
|abilities=Special (Survival) x2, Violent x2
|skills=[[Strongman|Strongman +4]], [[Legerdemain|Legerdemain +4]]
 
 
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|hp=1 |toughness=5
 
|hp=1 |toughness=5
 
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|attacks=1
|size=0.5 meters |reach=1 meter |carrying=1 [[Kilograms]] |weight=3 [[Kilograms]]
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|size=0.5 meters |reach=1 meter |carrying=1 [[Kilograms]] |strongman=2 |weight=3 [[Kilograms]]
|skills=[[Strongman|Strongman -1]]
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Revision as of 04:20, 7 February 2014

Claw Mound

The claw mound is a shambling mass of claw bones. It has an essentially unlimited number of "hands", and its unarmed attacks deal +2 damage. For every wound it takes, a scuttling claw is flung 15 meters in a random direction. By moving onto the claw mound, the scuttling claw may merge with the mound to heal 1 of the mound's wounds. As a cheap action, the claw mound may inflict 1 wound on itself, and choose the direction to fling the created scuttling claw.

Claw mounds and scuttling claws survive on a diet of bones. They cannot hear. They are not particularly smart, and can only speak sign languages. They get -1 to Perception in bright light.


Claw Mound
Elite   —   70 points
AD  9 (17 factor)     GD 9 (23 factor)     Will 2 (5 factor)     HP  4     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0     Perception 5 (2 factor)     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  [ Bony ], [ Undead ]
Movement  20 meter land speed with 0.5 meter jump. 10 meter swim speed with 5 meter sink.
Size  4 meters     Reach 1 meter
Weight 1440 Kilograms

The unarmed attacks of scuttling claws also deal +2 damage, but each claw only has one hand. If a spawned scuttling claw would put you over your point limit, it dies.


Scuttling Claw
Common   —   10 points
AD  6 (3 factor)     GD 5 (0 factor)     Will 0 (0 factor)     HP  1     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 2 (4 factor)     Perception 4     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  [ Bony ], [ Undead ]
Movement  30 meter land speed with 2 meter jump. 15 meter swim speed with 5 meter sink.
Size  0.5 meters     Reach 1 meter
Weight 3 Kilograms
Advancement

Clawtillery (10 points): When the claw mound uses a cheap action to throw a scuttling claw, it may fling the claw up to 60 meters.

Burning Hands (10 points, and 1 point per claw): The claw mound and the scuttling claws can choose to deal Heat damage with their unarmed attacks. When they do, anything wounded by the attack is lit on fire.