Difference between revisions of "Chimera"
Foxwarrior (Talk | contribs) |
Foxwarrior (Talk | contribs) |
||
Line 28: | Line 28: | ||
|hp=2 |toughness=4 | |hp=2 |toughness=4 | ||
|attacks=3 | |attacks=3 | ||
− | |size=1 meter |reach=1 meter |carrying=16 [[Kilograms]] |weight=50 [[Kilograms]] | + | |size=1 meter |reach=1 meter |carrying=16 [[Kilograms]] |strongman=4 |weight=50 [[Kilograms]] |
|abilities=Violent x1, Accurate x2 | |abilities=Violent x1, Accurate x2 | ||
− | |||
}} | }} | ||
{{Creature | {{Creature | ||
Line 41: | Line 40: | ||
|hp=3 |toughness=6 | |hp=3 |toughness=6 | ||
|attacks=3 | |attacks=3 | ||
− | |size=4 meters |reach=3 meters |carrying=784 [[Kilograms]] |weight=5000 [[Kilograms]] | + | |size=4 meters |reach=3 meters |carrying=784 [[Kilograms]] |strongman=7 |weight=5000 [[Kilograms]] |
|abilities=Special (Survival) x2, Quick x3 | |abilities=Special (Survival) x2, Quick x3 | ||
− | |||
}} | }} | ||
Revision as of 04:20, 7 February 2014
Chimera
This large quadruped has three heads. The heads act and are targeted separately, but move with the body. Each head has one "hand", its mouth, and deals +2 damage with unarmed attacks. The body has no "hands" but it deals +5 damage with unarmed attacks. If the body is slain, or all of the heads are slain, the Chimera dies.
Each head corresponds to a color, and no two heads on a chimera correspond to the same color. Depending on the color, the head gets different powers:
Orange: As a standard action, it can breathe a 30 meter, 90 degree conical blast of fire, which makes a ranged attack against AD on each creature and unattended object in the area for 1d6+2 Heat damage. Wounded targets are lit on fire.
- The head is moderately smart, and can only speak Draconic languages.
Pink: As a standard action, the head can make itself frightening 7 to any number of other creatures it specifies within 30 meters.
- The head is quite smart, and can only speak Feline languages.
Purple: As a standard action, the head can spit spatial phlegm at a creature, as a ranged attack against GD with a range of 30m/100m, for 1d6+3 Physical damage. If the creature is wounded, the Chimera may teleport that creature 5 meters in any direction.
- The head is not very smart, but knows and can speak every language.
White: As a standard action, the head can heal each head, and the main body, for 1 wound each.
- The head is moderately smart, and can speak.
Blue: As a standard action, it can spit lightning at each of three targets within 120 meters, making a ranged attack against AD for each one. The lightning deals 1d8 Electricity damage, and Stuns on a successful wound.
Green: As a standard action, the head can change its color to any other color for 1 minute.
Chimera Head Elite — 50 points
| |
AD 8 (10 factor) GD 8 (10 factor) Will 3 (10 factor) HP 2 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 Perception 7 (15 factor) Agility {{{agility}}} | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement N/A | |
Size 1 meter Reach 1 meter | |
Weight 50 Kilograms |
Chimera Body Paragon — 200 points
| |
AD 10 (40 factor) GD 10 (40 factor) Will 3 (10 factor) HP 3 Toughness 6 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 Perception 4 Agility {{{agility}}} | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 82 meter land speed with 6 meter jump. 35 meter burrow speed. 50 meter swim speed with 5 meter sink. | |
Size 4 meters Reach 3 meters | |
Weight 5000 Kilograms |
Advancement
Fourth Head: The Chimera gains a fourth head, which may be of a color it already has a head for.
Head Regrowth (50 points): As a standard action, the Chimera can regrow a slain head, restoring it to 1 HP and curing it of the dead condition. This inflicts 1 wound on the body.