Difference between revisions of "Centered one"

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|adf=3 |gdf=3 |willf=3
 
|adf=3 |gdf=3 |willf=3
 
|attackf=6 |perceptionf=2
 
|attackf=6 |perceptionf=2
|bonus1=Instead of your [[AD]] becoming 5 while [[stationary]], you get a +1 bonus to [[AD]] while [[stationary]]. If you already had this ability, it does not improve.
+
|bonus1=Instead of your [[AD]] becoming 3 while [[stationary]], you get a +1 bonus to [[AD]] while [[stationary]]. If you already had this ability, it does not improve.
 
|bonus2=As a [[move action]], you can move one of your non-run speeds in a straight line, and become [[stationary]] until you next take a non-[[cheap actions|cheap]] action. If you already had this ability, you can use a run speed for it.
 
|bonus2=As a [[move action]], you can move one of your non-run speeds in a straight line, and become [[stationary]] until you next take a non-[[cheap actions|cheap]] action. If you already had this ability, you can use a run speed for it.
 
|bonus3=You are never [[flat-footed]].
 
|bonus3=You are never [[flat-footed]].

Revision as of 22:21, 5 October 2014

Centered One
Paragon Tier Expertise
Bonuses:
♦ Instead of your AD becoming 3 while stationary, you get a +1 bonus to AD while stationary. If you already had this ability, it does not improve.
♦ As a move action, you can move one of your non-run speeds in a straight line, and become stationary until you next take a non-cheap action. If you already had this ability, you can use a run speed for it.
♦ You are never flat-footed.
♦ After you make a roll, you may add 1 to the total result. Once you have used this ability, you cannot use it again until your next turn. If you already had this ability, you may add 2 instead.
Special: This class may be taken up to two times.