Difference between revisions of "Car"
From Gempunks
Foxwarrior (Talk | contribs) (I guess I'll need to make a Vehicle Template) |
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|name=Car |points=20 |tier=Common | |name=Car |points=20 |tier=Common | ||
|ad=7 (5 factor) |gd=7 (5 factor) |will=0 (0 factor) |fortitude=0 (0 factor) | |ad=7 (5 factor) |gd=7 (5 factor) |will=0 (0 factor) |fortitude=0 (0 factor) | ||
+ | |stealth=0 | ||
|hp=3 |toughness=5 | |hp=3 |toughness=5 | ||
|size=3 meters |reach=0 meters |carrying=500 [[kilograms]] | |size=3 meters |reach=0 meters |carrying=500 [[kilograms]] |
Revision as of 04:59, 7 February 2013
Car
Car Common — 20 points
| |
AD 7 (5 factor) GD 7 (5 factor) Will 0 (0 factor) HP 3 Toughness 5 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 Perception {{{perception}}} Agility {{{agility}}} | |
Descriptors {{{descriptors}}} | |
Movement {{{movement}}} | |
Size 3 meters Reach 0 meters | |
Weight {{{weight}}} |
Components
Tires (Two on Left Side, two on Right): HP 1, Toughness 4. Destroying a tire forces the car to turn as hard as possible in the direction of the destroyed tire. With multiple destroyed tires, the car moves for one more round in a random possible direction before coming to a halt.
Engine (Targetable on both Front and Bottom sides): HP 1, Toughness 5. Destroying the engine forces the car to travel at half the speed it was moving on the previous round, then come to a halt.
Passengers (Total Concealment from Top, targetable from all sides other than Bottom): This is not really a component. Make attacks against the creatures inside the Car at a -2 penalty.
Movement Modes
Slow:
- Minimum Speed: 0 meters
- Maximum Speed: 13 meters
- Turning Radius: 5 meters
Highway Speed:
- Minimum Speed: 13 meters
- Maximum Speed: 30 meters
- Turning Radius: 10 meters
Maximum Throttle:
- Minimum Speed: 30 meters
- Maximum Speed: 80 meters
- Turning Radius: 20 meters