Difference between revisions of "Car"

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(I guess I'll need to make a Vehicle Template)
 
(Car)
Line 4: Line 4:
 
|name=Car |points=20 |tier=Common
 
|name=Car |points=20 |tier=Common
 
|ad=7 (5 factor) |gd=7 (5 factor) |will=0 (0 factor) |fortitude=0 (0 factor)
 
|ad=7 (5 factor) |gd=7 (5 factor) |will=0 (0 factor) |fortitude=0 (0 factor)
 +
|stealth=0
 
|hp=3 |toughness=5
 
|hp=3 |toughness=5
 
|size=3 meters |reach=0 meters |carrying=500 [[kilograms]]
 
|size=3 meters |reach=0 meters |carrying=500 [[kilograms]]

Revision as of 04:59, 7 February 2013

Car

Car
Common   —   20 points
AD  7 (5 factor)     GD 7 (5 factor)     Will 0 (0 factor)     HP  3     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0     Perception {{{perception}}}     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  {{{movement}}}
Size  3 meters     Reach 0 meters
Weight {{{weight}}}
Components

Tires (Two on Left Side, two on Right): HP 1, Toughness 4. Destroying a tire forces the car to turn as hard as possible in the direction of the destroyed tire. With multiple destroyed tires, the car moves for one more round in a random possible direction before coming to a halt.

Engine (Targetable on both Front and Bottom sides): HP 1, Toughness 5. Destroying the engine forces the car to travel at half the speed it was moving on the previous round, then come to a halt.

Passengers (Total Concealment from Top, targetable from all sides other than Bottom): This is not really a component. Make attacks against the creatures inside the Car at a -2 penalty.

Movement Modes

Slow:

  • Minimum Speed: 0 meters
  • Maximum Speed: 13 meters
  • Turning Radius: 5 meters

Highway Speed:

  • Minimum Speed: 13 meters
  • Maximum Speed: 30 meters
  • Turning Radius: 10 meters

Maximum Throttle:

  • Minimum Speed: 30 meters
  • Maximum Speed: 80 meters
  • Turning Radius: 20 meters