Difference between revisions of "Cannon"

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(another thing I missed when adjusting round lengths)
(not sure about the point cost increase)
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|effect1=The cannon attacks all targets in a 8 meter radius [[blast]]. It deals +1 damage to the target in the center, if any.
 
|effect1=The cannon attacks all targets in a 8 meter radius [[blast]]. It deals +1 damage to the target in the center, if any.
 
|effect2=Shells fired travel at a rate of 6000 meters per round.
 
|effect2=Shells fired travel at a rate of 6000 meters per round.
 +
|supersize=''Increased Explosiveness:'' The radius of the [[blast]] increases by 8 meters. The cannon deals +1 damage. This may be applied multiple times.
 +
 +
''Ultra Long Range:'' The cannon gains another range increment, 15000 meters further than its current one. Shells travel 2000 meters per round faster. The cannon deals +1 damage. This may be applied multiple times.
 
|special=The cannon is a [[Heavy]] [[Gun]].
 
|special=The cannon is a [[Heavy]] [[Gun]].
 
}}
 
}}

Revision as of 05:01, 30 January 2014

Cannon
Weapon
Coins 200
Weight 2000 Kilograms
Damage: 1d6+2 Physical
Range: 60m/500m/15000m
Reload Time: Standard Action
Ammunition: A shell weighs 5 Kilograms.
Handedness: Reloading takes two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
Effects: The cannon attacks all targets in a 8 meter radius blast. It deals +1 damage to the target in the center, if any.
Shells fired travel at a rate of 6000 meters per round.
Supersize: Increased Explosiveness: The radius of the blast increases by 8 meters. The cannon deals +1 damage. This may be applied multiple times.

Ultra Long Range: The cannon gains another range increment, 15000 meters further than its current one. Shells travel 2000 meters per round faster. The cannon deals +1 damage. This may be applied multiple times.

Special: The cannon is a Heavy Gun.