Campaign
Contents
World Manipulation Campaigns
This optional system aims to provide an element of long-term strategy to the game.
Happiness
Different cultures value different things more, or less. Determining the happiness level of a group is done by multiplying each of the group's value coefficients with the current levels, then adding them together.
- Survival: Food, drink, shelter. If this hits 0, people are starving and will rebel even if they don't value comfort.
- Convenience: Easy transportation, entertainment, free time.
- Freedom: The ability to do things without interference.
- Authority: The belief that the current leadership has a right to rule. Each culture has a different way of defining this.
Example Culture: The Hedonists
- Survival Coefficient: 2.
- Convenience Coefficient: 3.
- Freedom Coefficient: 2.
- Authority Coefficient: 0.
Example Culture: The Fanatics
- Survival Coefficient: 1.
- Convenience Coefficient: 0.
- Freedom Coefficient: 1.
- Authority Coefficient: 5. The Fanatics want to follow someone who speaks for their deity, and follows their deity's philosophy. Undermining the existing ruler can be done through tricking them into committing sacrilegious acts.
City Statuses
When in control of a city, there are several ways to rule it. Changing the method takes the new state's Transition Time, and you get the worse of each of the Happiness Values while transitioning, with the benefits of neither.
Martial Law: You may recruit one new force from the city per week, or you may get the city's Overwork bonus.
- Survival: +0
- Convenience: =1
- Freedom: =1
- Transition Time: 1d4 weeks
Work Camp: You may recruit one new force from the city per week, or you may get twice the city's Overwork bonus.
- Survival: -1
- Convenience: =0
- Freedom: =0
- Transition Time: 1 week
Egalitarian: No benefit.
- Survival: +0
- Convenience: =3
- Freedom: =3
- Transition Time: 2d10 weeks
Resources
Food: 5 kilograms of food per person gives +1 Survival for a week, for a maximum of +2 Survival from food. Survival cannot be higher than 0 without food.
Construction Material: Used for city upgrades.
Gems: For magic.
City Upgrades
Weatherproofing: In places with dangerous weather, this upgrade gives +1 Survival. It takes 2d10 weeks to apply, and 1 kilogram of construction material per square meter of city area.