Difference between revisions of "Cactoad"

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|movement=40 meter [[land speed]] with 8 meter jump. 40 meter [[swim speed]] with -5 meter sink.
 
|movement=40 meter [[land speed]] with 8 meter jump. 40 meter [[swim speed]] with -5 meter sink.
 
|hp=3 |toughness=5
 
|hp=3 |toughness=5
|attacks=4
+
|attacks=4 |savedc=7
 
|size=1 meter |reach=1 meter |carrying=25 [[Kilograms]] |strongman=5 |weight=20 [[Kilograms]]
 
|size=1 meter |reach=1 meter |carrying=25 [[Kilograms]] |strongman=5 |weight=20 [[Kilograms]]
 
|abilities=Endurance x1, Special (Survival) x1, Violent x1
 
|abilities=Endurance x1, Special (Survival) x1, Violent x1
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The Cactoad may be given up to three more [[abilities]] for the normal price.
 
The Cactoad may be given up to three more [[abilities]] for the normal price.
  
'''Cactode (10 points):''' The Cactoad's croak is as soothing as it is loud. Any creature wounded by it must make a DC 6 Will save or be [[stunned]] for 1 round. The radius of its croak increases by 5 meters.
+
'''Cactode (10 points):''' The Cactoad's croak is as soothing as it is loud. Any creature wounded by it must make a Will save or be [[stunned]] for 1 round. The radius of its croak increases by 5 meters.
  
 
'''Cactrodes (15 points):''' Certain species of Cactoad have bulbs at the ends of their spines. These Cactoads, when struck with any attack by a creature 10 meters or less away, deal 1d6 Electricity damage to that creature. This replaces the damage for being struck by an [[unarmed]] attack that Cactoads normally deal. The Cactoad gets a +2 Factor bonus to Perception.
 
'''Cactrodes (15 points):''' Certain species of Cactoad have bulbs at the ends of their spines. These Cactoads, when struck with any attack by a creature 10 meters or less away, deal 1d6 Electricity damage to that creature. This replaces the damage for being struck by an [[unarmed]] attack that Cactoads normally deal. The Cactoad gets a +2 Factor bonus to Perception.

Revision as of 04:19, 14 February 2014

Cactoad

A Cactoad is a sort of cross between a cactus and a toad. It deals +2 damage with unarmed attacks, and when it is struck with an unarmed attack, the attacker takes 1d6+1 Physical damage.

The cactoad is not particularly smart, and can only speak Cactus languages.

Cactoad
Elite   —   40 points
AD  7 (4 factor)     GD 9 (22 factor)     Will 2 (4 factor)     HP  3     Toughness 5
Accuracy  {{{accuracy}}}     Save DC 7
Stealth 1 (2 factor)     Perception 3     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Living ]
Movement  40 meter land speed with 8 meter jump. 40 meter swim speed with -5 meter sink.
Size  1 meter     Reach 1 meter
Weight 20 Kilograms
Advancement

The Cactoad may be given up to three more abilities for the normal price.

Cactode (10 points): The Cactoad's croak is as soothing as it is loud. Any creature wounded by it must make a Will save or be stunned for 1 round. The radius of its croak increases by 5 meters.

Cactrodes (15 points): Certain species of Cactoad have bulbs at the ends of their spines. These Cactoads, when struck with any attack by a creature 10 meters or less away, deal 1d6 Electricity damage to that creature. This replaces the damage for being struck by an unarmed attack that Cactoads normally deal. The Cactoad gets a +2 Factor bonus to Perception.