Difference between revisions of "Cactoad"

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(Cactoad)
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|name=Cactoad |points=40 |tier=Elite
 
|name=Cactoad |points=40 |tier=Elite
 
|ad=7 (4 factor) |gd=9 (20 factor) |will=2 (4 factor) |fortitude=3 (12 factor)
 
|ad=7 (4 factor) |gd=9 (20 factor) |will=2 (4 factor) |fortitude=3 (12 factor)
|attack=3 (10 factor) |initiative=-2 |stealth=1 |perception=1
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|attack=3 (10 factor) |initiative=-2 |stealth=1 (2 factor) |perception=1
 
|movement=16 meter [[land speed]] with 8 meter jump.
 
|movement=16 meter [[land speed]] with 8 meter jump.
 
|hp=3 |toughness=5
 
|hp=3 |toughness=5
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===== Advancement =====
 
===== Advancement =====
  
The cactoad may be given up to four [[abilities]], with no more than two from any given category, for 6 points each. It cannot get abilities which add to HP or Toughness.
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The Cactoad may be given up to four [[abilities]], with no more than two from any given category, for 6 points each. It cannot get abilities which add to HP or Toughness.
  
'''Cactode (10 points):''' The cactoad's croak is as soothing as it is loud. Any creature wounded by it must make a DC 5 Will save or be [[stunned]] for 1 round. The radius of its croak increases by 5 meters.
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'''Cactode (10 points):''' The Cactoad's croak is as soothing as it is loud. Any creature wounded by it must make a DC 5 Will save or be [[stunned]] for 1 round. The radius of its croak increases by 5 meters.
  
'''Cactrodes (15 points):''' Certain species of cactoad have bulbs at the ends of their spines. These cactoads, when struck with any attack by a creature 10 meters or less away, deal 1d6 Electricity damage to that creature. This replaces the damage for being struck by an [[unarmed]] attack that cactoads normally deal.
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'''Cactrodes (15 points):''' Certain species of Cactoad have bulbs at the ends of their spines. These Cactoads, when struck with any attack by a creature 10 meters or less away, deal 1d6 Electricity damage to that creature. This replaces the damage for being struck by an [[unarmed]] attack that Cactoads normally deal. The Cactoad gets a +2 Factor bonus to Perception.

Revision as of 03:33, 29 March 2013

Cactoad

A Cactoad is a sort of cross between a cactus and a toad. It deals +2 damage with unarmed attacks, and when it is struck with an unarmed attack, the attacker takes 1d6+1 Physical damage. The cactoad also has a spine tongue attack, which deals 1d8-1 damage, has a range of 20m/100m, and on a successful wound pulls the target adjacent to the cactoad. It can let loose a tremendous, skull-shattering croak as a heavy weapon, attacking all other creatures within a 10 meter blast for 1d10 Sound damage, deafening creatures for one round per wound: this attack has an auditory stealth of -2.

The cactoad is not particularly smart, and cannot speak.

Cactoad
Elite   —   40 points
AD  7 (4 factor)     GD 9 (20 factor)     Will 2 (4 factor)     HP  3     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1 (2 factor)     Perception 1     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  16 meter land speed with 8 meter jump.
Size  1 meter     Reach 1 meter
Weight 20 Kilograms
Skills  Strongman +1, Acrobatics +2, Nature +3
Advancement

The Cactoad may be given up to four abilities, with no more than two from any given category, for 6 points each. It cannot get abilities which add to HP or Toughness.

Cactode (10 points): The Cactoad's croak is as soothing as it is loud. Any creature wounded by it must make a DC 5 Will save or be stunned for 1 round. The radius of its croak increases by 5 meters.

Cactrodes (15 points): Certain species of Cactoad have bulbs at the ends of their spines. These Cactoads, when struck with any attack by a creature 10 meters or less away, deal 1d6 Electricity damage to that creature. This replaces the damage for being struck by an unarmed attack that Cactoads normally deal. The Cactoad gets a +2 Factor bonus to Perception.