Difference between revisions of "Cactoad"

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(Created page with "==== Cactoad ==== A Cactoad is a sort of cross between a cactus and a toad. It deals +2 damage with unarmed attacks, and when it is struck with an unarmed attack, the...")
 
(Cactoad)
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==== Cactoad ====
 
==== Cactoad ====
  
A Cactoad is a sort of cross between a cactus and a toad. It deals +2 damage with [[unarmed]] attacks, and when it is struck with an [[unarmed]] attack, the attacker takes 1d6+1 damage. The cactoad also has a spine tongue attack, which deals 1d8-1 damage, has a range of 20m/100m, and on a successful wound pulls the target adjacent to the cactoad. It can let loose a tremendous, skull-shattering croak as a [[heavy]] weapon, attacking all other creatures within a 10 meter blast for 1d10 Sound damage, deafening creatures for one round per wound: this attack has an auditory stealth of -2.
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A Cactoad is a sort of cross between a cactus and a toad. It deals +2 damage with [[unarmed]] attacks, and when it is struck with an [[unarmed]] attack, the attacker takes 1d6+1 Physical damage. The cactoad also has a spine tongue attack, which deals 1d8-1 damage, has a range of 20m/100m, and on a successful wound pulls the target adjacent to the cactoad. It can let loose a tremendous, skull-shattering croak as a [[heavy]] weapon, attacking all other creatures within a 10 meter [[blast]] for 1d10 Sound damage, deafening creatures for one round per wound: this attack has an auditory stealth of -2.
  
 
The cactoad is not particularly smart, and cannot speak.
 
The cactoad is not particularly smart, and cannot speak.
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|skills=[[Strongman|Strongman +1]], [[Acrobatics|Acrobatics +2]], [[Nature|Nature +3]]
 
|skills=[[Strongman|Strongman +1]], [[Acrobatics|Acrobatics +2]], [[Nature|Nature +3]]
 
}}
 
}}
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===== Advancement =====
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The cactoad may be given up to four [[abilities]], with no more than two from any given category, for 6 points each. It cannot get abilities which add to HP or Toughness.
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'''Cactode (10 points):''' The cactoad's croak is as soothing as it is loud. Any creature wounded by it must make a DC 5 Will save or be [[stunned]] for 1 round. The radius of its croak increases by 5 meters.
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'''Cactrodes (15 points):''' Certain species of cactoad have bulbs at the ends of their spines. These cactoads, when struck with any attack by a creature 10 meters or less away, deal 1d6 Electricity damage to that creature. This replaces the damage for being struck by an [[unarmed]] attack that cactoads normally deal.

Revision as of 20:14, 28 March 2013

Cactoad

A Cactoad is a sort of cross between a cactus and a toad. It deals +2 damage with unarmed attacks, and when it is struck with an unarmed attack, the attacker takes 1d6+1 Physical damage. The cactoad also has a spine tongue attack, which deals 1d8-1 damage, has a range of 20m/100m, and on a successful wound pulls the target adjacent to the cactoad. It can let loose a tremendous, skull-shattering croak as a heavy weapon, attacking all other creatures within a 10 meter blast for 1d10 Sound damage, deafening creatures for one round per wound: this attack has an auditory stealth of -2.

The cactoad is not particularly smart, and cannot speak.

Cactoad
Elite   —   40 points
AD  7 (4 factor)     GD 9 (20 factor)     Will 2 (4 factor)     HP  3     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1     Perception 1     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  16 meter land speed with 8 meter jump.
Size  1 meter     Reach 1 meter
Weight 20 Kilograms
Skills  Strongman +1, Acrobatics +2, Nature +3
Advancement

The cactoad may be given up to four abilities, with no more than two from any given category, for 6 points each. It cannot get abilities which add to HP or Toughness.

Cactode (10 points): The cactoad's croak is as soothing as it is loud. Any creature wounded by it must make a DC 5 Will save or be stunned for 1 round. The radius of its croak increases by 5 meters.

Cactrodes (15 points): Certain species of cactoad have bulbs at the ends of their spines. These cactoads, when struck with any attack by a creature 10 meters or less away, deal 1d6 Electricity damage to that creature. This replaces the damage for being struck by an unarmed attack that cactoads normally deal.