Difference between revisions of "Bonewater"

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|delay=It acts 1d6 hours after it is ingested or applied to a wound.
 
|delay=It acts 1d6 hours after it is ingested or applied to a wound.
 
|initial=The victim's bones become soft, reducing [[AD]], [[Muscle]], and [[Agility]] by 1.
 
|initial=The victim's bones become soft, reducing [[AD]], [[Muscle]], and [[Agility]] by 1.
|repeat=Every day, the victim gets another -1 to [[AD]], [[GD]], and all skill checks. If [[GD]] are reduced to 0 (before armor or other external bonuses), their bones are fully liquid, killing them and oozing out of their orifices. Touching this liquid risks infection. The penalty decreases by 1 per hour once cured.
+
|repeat=Every day, the victim gets another -1 to [[AD]], [[GD]], and all skill checks. If [[GD]] is reduced to 0 (before armor or other external bonuses), their bones are fully liquid, killing them and oozing out of their orifices. Touching this liquid risks infection. The penalty decreases by 1 per hour once cured.
 
|cure=2
 
|cure=2
 
|targets=Any [ [[Bony]] ] creature.
 
|targets=Any [ [[Bony]] ] creature.
 
|weight=0.001 kilograms
 
|weight=0.001 kilograms
 
}}
 
}}

Latest revision as of 22:28, 15 February 2018

Bonewater
Disease
This is a white pus, which seems to crack as it flows.
Weight/Dose 0.001 kilograms
GD Attack: +0
Delay: It acts 1d6 hours after it is ingested or applied to a wound.
Initial Effect: The victim's bones become soft, reducing AD, Muscle, and Agility by 1.
Repeat: Every day, the victim gets another -1 to AD, GD, and all skill checks. If GD is reduced to 0 (before armor or other external bonuses), their bones are fully liquid, killing them and oozing out of their orifices. Touching this liquid risks infection. The penalty decreases by 1 per hour once cured.
Cure Difficulty: 2
Targets: Any [ Bony ] creature.