Difference between revisions of "Bonewater"
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|attacktype=GD | |attacktype=GD | ||
|attackstrength=+0 | |attackstrength=+0 | ||
− | |delay=It acts | + | |delay=It acts 1d6 hours after it is ingested or applied to a wound. |
− | |initial=The victim's bones become soft, reducing [[AD]], [[ | + | |initial=The victim's bones become soft, reducing [[AD]], [[Muscle]], and [[Agility]] by 1. |
− | |repeat=Every day, the victim gets another -1 to [[AD]], [[GD]], and all skill checks. If | + | |repeat=Every day, the victim gets another -1 to [[AD]], [[GD]], and all skill checks. If [[GD]] are reduced to 0 (before armor or other external bonuses), their bones are fully liquid, killing them and oozing out of their orifices. Touching this liquid risks infection. The penalty decreases by 1 per hour once cured. |
|cure=2 | |cure=2 | ||
|targets=Any [ [[Bony]] ] creature. | |targets=Any [ [[Bony]] ] creature. | ||
|weight=0.001 kilograms | |weight=0.001 kilograms | ||
}} | }} |
Revision as of 22:28, 15 February 2018
Bonewater Disease
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This is a white pus, which seems to crack as it flows. | |
Weight/Dose 0.001 kilograms
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GD Attack: +0 | |
Delay: It acts 1d6 hours after it is ingested or applied to a wound. | |
Initial Effect: The victim's bones become soft, reducing AD, Muscle, and Agility by 1. | |
Repeat: Every day, the victim gets another -1 to AD, GD, and all skill checks. If GD are reduced to 0 (before armor or other external bonuses), their bones are fully liquid, killing them and oozing out of their orifices. Touching this liquid risks infection. The penalty decreases by 1 per hour once cured. | |
Cure Difficulty: 2 | |
Targets: Any [ Bony ] creature. |