Difference between revisions of "Bonewalker"
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|hp=2 |toughness=5 | |hp=2 |toughness=5 | ||
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− | |size=2 meters |reach=2 meters ( | + | |size=2 meters |reach=2 meters (10 with tiny portals) |carrying=36 [[Kilograms]] |weight=180 [[Kilograms]] |
|skills=[[Strongman|Strongman +3]], [[Acrobatics|Acrobatics +2]], [[Insight|Insight +2]], [[Scripts|Scripts +3]] | |skills=[[Strongman|Strongman +3]], [[Acrobatics|Acrobatics +2]], [[Insight|Insight +2]], [[Scripts|Scripts +3]] | ||
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Revision as of 06:06, 31 March 2013
Bonewalker
A bonewalker is a 2 meter tall quadruped, with long, slender, bony legs, a ribcage chassis. Its unarmed attacks deal +1 damage, and it can attack through tiny, spontaneously generated portals, allowing it to attack creatures 8 meters beyond its reach, potentially past walls or other obstacles. It can also create larger 2 meter wide, 0 meter deep portals, with one end adjacent to itself and the other end 8 meters away, as a minor action; such portals disappear after 1 round. Bonewalkers are undead, and survive on a diet of bones. Bonewalkers can speak every language, and are quite intelligent, but have no particular desires, other than a willingness to obey every command given to them by their master.
Bonewalker Elite — 50 points
| |
AD 10 (25 factor) GD 7 (5 factor) Will 2 (5 factor) HP 2 Toughness 5 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 1 (2 factor) Perception 3 (2 factor) Agility {{{agility}}} | |
Fear Response Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 8 meter land speed with 2 meter jump. | |
Size 2 meters Reach 2 meters (10 with tiny portals) | |
Weight 180 Kilograms | |
Skills Strongman +3, Acrobatics +2, Insight +2, Scripts +3 |
Advancement
The Bonewalker may be given up to five abilities, with no more than two from any given category, for 6 points each. It cannot gain abilities which add to Toughness.
Long Distance Portals (15 points): The distance at which it can create its portals (both large and small) increases to 16 meters.
Scuttling (10 points): The Bonewalker can walk (but not run) along difficult terrain, walls, and ceilings, without difficulty. It gets +4 to Stealth and Perception Factor.