Bone monstrosity

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Bone Monstrosity

A bone monstrosity is a truly massive skeletal monster, shaped vaguely like an alligator and made entirely out of normal sized bones. Its unarmed attacks deal +6 damage and fling each wounded creature 2d10 meters in the direction of the bone monstrosity's choice. Because it is made of normal sized bones, it can squeeze through holes only 0.5 meters wide, but it gets a -3 penalty to attack bonus while partially squeezed. As a standard action AND move action, a bone monstrosity can glow with searing light, making a ranged attack that deals 1d10+2 Light damage to all other creatures and unattended objects in a 100 meter spray. Undead creatures that would be wounded by this searing light are brought under the bone monstrosity's control for that many rounds instead.

Bone monstrosities are undead, and feast on a diet of bones. Bone monstrosities are not particularly smart, and can only speak sign languages. At the core of every bone monstrosity, there are 3 to 5 white gems. The bone monstrosity gets -1 to Perception in bright light.

Bone Monstrosity
Legend   —   600 points
AD  10 (51 factor)     GD 11 (81 factor)     Will 4 (16 factor)     HP  10     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth -2     Perception 1     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  [ Bony ], [ Undead ]
Movement  10 meter land speed with 4 meter jump. 2 meter swim speed with 2 meter sink.
Size  16 meters     Reach 8 meters
Weight 81920 Kilograms
Skills  Strongman +10, Insight +4, Nature +4, Acrobatics -2
Advancement

The Bone Monstrosity may be given up to four abilities, with no more than four from any given category, for the normal price. It cannot gain abilities which add to movement speed.

Mass Animation (100 points): At the end of each of its turns, the Bone Monstrosity casts animate skeletons without an action. The undead are bound to it.

Infinite Glow (50 points): The Bone Monstrosity can emanate a 1000 meter spray of light instead of a 100 meter one, but it only deals 1d6+1 Light damage.