Difference between revisions of "Bone monstrosity"

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(Bone Monstrosity)
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==== Bone Monstrosity ====
 
==== Bone Monstrosity ====
  
A bone monstrosity is a truly massive skeletal monster, shaped vaguely like an alligator and made entirely out of normal sized bones. Its [[unarmed]] attacks deal +4 damage and [[fling]] each wounded creature 2d10 meters in the direction of the bone monstrosity's choice. Because it is made of normal sized bones, it can squeeze through holes only 0.5 meters wide, but it gets a -3 penalty to attack bonus while partially squeezed. Bone monstrosities are [[undead]], and feast on a [[Survival#Diet|diet of bones]]. Bone monstrosities are not particularly smart, and cannot speak. At the core of every bone monstrosity, there are 3 to 5 [[White gem|white gems]].
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A bone monstrosity is a truly massive skeletal monster, shaped vaguely like an alligator and made entirely out of normal sized bones. Its [[unarmed]] attacks deal +4 damage and [[fling]] each wounded creature 2d10 meters in the direction of the bone monstrosity's choice. Because it is made of normal sized bones, it can squeeze through holes only 0.5 meters wide, but it gets a -3 penalty to attack bonus while partially squeezed. As a [[standard action]] AND [[move action]], a bone monstrosity can glow with searing light, making a ranged attack that deals 1d10 Light damage to all other creatures and unattended objects in a 100 meter [[spray]]. [[Undead]] creatures that would be wounded by this searing light are brought under the bone monstrosity's control for that many rounds instead.
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Bone monstrosities are [[undead]], and feast on a [[Survival#Diet|diet of bones]]. Bone monstrosities are not particularly smart, and cannot speak. At the core of every bone monstrosity, there are 3 to 5 [[White gem|white gems]].
 
{{Creature
 
{{Creature
 
|name=Bone Monstrosity |points=250 |tier=Legend
 
|name=Bone Monstrosity |points=250 |tier=Legend

Revision as of 06:28, 27 February 2013

Bone Monstrosity

A bone monstrosity is a truly massive skeletal monster, shaped vaguely like an alligator and made entirely out of normal sized bones. Its unarmed attacks deal +4 damage and fling each wounded creature 2d10 meters in the direction of the bone monstrosity's choice. Because it is made of normal sized bones, it can squeeze through holes only 0.5 meters wide, but it gets a -3 penalty to attack bonus while partially squeezed. As a standard action AND move action, a bone monstrosity can glow with searing light, making a ranged attack that deals 1d10 Light damage to all other creatures and unattended objects in a 100 meter spray. Undead creatures that would be wounded by this searing light are brought under the bone monstrosity's control for that many rounds instead.

Bone monstrosities are undead, and feast on a diet of bones. Bone monstrosities are not particularly smart, and cannot speak. At the core of every bone monstrosity, there are 3 to 5 white gems.

Bone Monstrosity
Legend   —   250 points
AD  13 (64 factor)     GD 14 (81 factor)     Will 4 (16 factor)     HP  10     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth -6     Perception 1     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  {{{descriptors}}}
Movement  10 meter land speed with 4 meter jump.
Size  16 meters     Reach 8 meters
Weight {{{weight}}}
Skills  Strongman +10