Difference between revisions of "Bloodthirster"

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(it escaped the great statistics purge of '012, but no longer)
(Bloodthirster)
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===== Advancement =====
 
===== Advancement =====
  
The Bloodthirster may be given up to two more [[abilities]], with no more than two from any given category, for 6 points each. It cannot be given abilities which add to Movement Speed.
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The Bloodthirster may be given up to two more [[abilities]], with no more than two from any given category, for the normal price. It cannot be given abilities which add to Movement Speed.
  
 
'''Bloodlust (12 points):''' When the Bloodthirster has tasted someone's blood, it gains a temporary affinity for the rest of that creature's blood. The Bloodthirster gets +3 Perception for detecting creatures or bloodstains of creatures it has wounded in the past 24 hours.
 
'''Bloodlust (12 points):''' When the Bloodthirster has tasted someone's blood, it gains a temporary affinity for the rest of that creature's blood. The Bloodthirster gets +3 Perception for detecting creatures or bloodstains of creatures it has wounded in the past 24 hours.
  
 
'''Domination (12 points):''' Any creature who attempts to wield the Bloodthirster must make a DC 7 Will save or fall under the Bloodthirster's control for so long as the Bloodthirster is wielded by that creature. At the end of this creature's turn, if controlling this creature puts the party over its point limit, the creature takes one wound and drops the Bloodthirster.
 
'''Domination (12 points):''' Any creature who attempts to wield the Bloodthirster must make a DC 7 Will save or fall under the Bloodthirster's control for so long as the Bloodthirster is wielded by that creature. At the end of this creature's turn, if controlling this creature puts the party over its point limit, the creature takes one wound and drops the Bloodthirster.

Revision as of 08:24, 11 October 2013

Bloodthirster

The bloodthirster is a sort of magic sword, given life with the assistance of a pink gem and an orange gem. It has no hands, but it has a melee slashing attack which deals 1d6+3 Physical damage, and shrivels any creature it wounds until that creature next consumes a day's-worth of food. This slashing attack may also be used by any creature who wields the sword, but only does 1d6+1 damage (1d6+2 if wielded two-handed); damage modifiers by the Bloodthirster do not apply.

Creating a Bloodthirster requires a DC 10 Items check and takes 100 hours.

Bloodthirsters are quite smart. They cannot speak any languages, but can generate metallic scraping and ringing noises to convey a wide range of emotions. They survive on a diet of souls.


Bloodthirster
Elite   —   50 points
AD  8 (13 factor)     GD 8 (13 factor)     Will 4 (30 factor)     HP  2     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1 (2 factor)     Perception 4 (6 factor)     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  1 meter fly speed with 0 meter aerobatics distance
Size  0.25 meters     Reach 1 meter
Weight 2 Kilogram
Skills  Acrobatics +4, Legerdemain +4
Advancement

The Bloodthirster may be given up to two more abilities, with no more than two from any given category, for the normal price. It cannot be given abilities which add to Movement Speed.

Bloodlust (12 points): When the Bloodthirster has tasted someone's blood, it gains a temporary affinity for the rest of that creature's blood. The Bloodthirster gets +3 Perception for detecting creatures or bloodstains of creatures it has wounded in the past 24 hours.

Domination (12 points): Any creature who attempts to wield the Bloodthirster must make a DC 7 Will save or fall under the Bloodthirster's control for so long as the Bloodthirster is wielded by that creature. At the end of this creature's turn, if controlling this creature puts the party over its point limit, the creature takes one wound and drops the Bloodthirster.