Blood elemental

From Gempunks
Revision as of 07:47, 17 December 2013 by Foxwarrior (Talk | contribs)

Jump to: navigation, search

Blood Elemental

A blood elemental is a vaguely humanoid form of blood, with a wide base where legs would be. It has two hands, and its unarmed attacks deal +3 damage. It also has a Heavy Blood Spray weapon which attacks all creatures and unattended objects in a 90 degree, 90 meter spray for 1d10+2 Physical damage; each time it uses this attack, it takes 1 wound.

All of the blood elemental's other weapon attacks deal +2 damage.

As a standard action, the Blood Elemental can drain the blood from the corpse of a non-Shriveled creature of 40 kilograms or more that had an Organic diet and is within reach. Doing so shrivels the corpse and heals the Blood Elemental by 1d3 wounds.

The Blood Elemental can also choose to hide in the body of a creature with Size 4 meters or more. It takes 3 rounds of concentration while being within reach to enter the creature; it is flat-footed during that time. To leave the creature again takes 1 round of concentration. The Blood Elemental can also be cut out of its host.

Blood elementals don't need to breathe.

Blood elementals are moderately smart, but can only speak Machine languages.

Blood Elemental
Paragon   —   140 points
AD  10 (35 factor)     GD 10 (35 factor)     Will 4 (20 factor)     HP  8     Toughness 3
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 3 (10 factor)     Perception 5 (15 factor)     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Living ]
Movement  12 meter land speed with 1 meter jump. 14 meter swim speed with 0 meter sink.
Size  4 meters     Reach 3 meters
Weight 5760 Kilograms
Skills  Nature +6, Strongman +4, Legerdemain +2
Advancement

The Blood Elemental may be given up to three additional abilities, with no more than three from any given category, for the normal price.

Blood Wind (20 points): The Blood Elemental can fling itself up to 100 meters as a move action. Doing so inflicts 1 wound on itself. It gets +4 to Perception Factor, and +4 meters to its movement speeds.

Blood Shrinkage (20 points): The Blood Elemental can hide inside creatures of any size, and only takes 2 rounds of concentration to enter or 1 move action to leave. It gets +6 to Stealth Factor.