Difference between revisions of "Beetle gun"

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(is this too craaazy)
 
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|handedness=Reloading requires two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
 
|handedness=Reloading requires two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
 
|effect1=The Beetle Gun's fourth range gives an additional -1 penalty.
 
|effect1=The Beetle Gun's fourth range gives an additional -1 penalty.
|effect2=Beetles fired travel at a rate of 1000 meters per round, altering course to continue directly towards the originally specified target as necessary.
+
|effect2=Beetles fired travel at a rate of 2500 meters per round, altering course to continue directly towards the originally specified target as necessary.
 
|ammunition=A clip is good for 3 attacks, and weighs 3 [[Kilograms]].
 
|ammunition=A clip is good for 3 attacks, and weighs 3 [[Kilograms]].
 
|special=The Beetle Gun is a [[Heavy]] [[Gun]].
 
|special=The Beetle Gun is a [[Heavy]] [[Gun]].
 
}}
 
}}

Revision as of 06:14, 18 January 2014

Beetle Gun
Weapon
Coins 30
Weight 4 Kilograms
Technologies: Bioprinting
Damage: 1d6+1 Physical
Range: 80m/250m/1200m/22000m
Reload Time: Standard action to replace the clip.
Ammunition: A clip is good for 3 attacks, and weighs 3 Kilograms.
Handedness: Reloading requires two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
Effects: The Beetle Gun's fourth range gives an additional -1 penalty.
Beetles fired travel at a rate of 2500 meters per round, altering course to continue directly towards the originally specified target as necessary.
Special: The Beetle Gun is a Heavy Gun.