Difference between revisions of "Bear"

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|ad=8 (10 factor) |gd=7 (7 factor) |will=0 (1 factor)
 
|ad=8 (10 factor) |gd=7 (7 factor) |will=0 (1 factor)
 
|attack=3 (10 factor) |initiative=0 |stealth=0 |perception=2
 
|attack=3 (10 factor) |initiative=0 |stealth=0 |perception=2
|movement=7 meter [[land speed]] with 1 meter jump. 3 meter [[swim speed]].
+
|movement=7 meter [[land speed]] with 1 meter jump. 5 meter [[swim speed]] with 2 meter sink.
 
|hp=3 |toughness=5
 
|hp=3 |toughness=5
 
|attacks=3
 
|attacks=3

Revision as of 00:59, 5 August 2013

Bear

A bear is a big toothy clawed quadruped. It gets +4 damage with unarmed attacks, and +2 damage with other attacks. Bears are not particularly smart, and cannot speak.

Bear
Elite   —   40 points
AD  8 (10 factor)     GD 7 (7 factor)     Will 0 (1 factor)     HP  3     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0     Perception 2     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  7 meter land speed with 1 meter jump. 5 meter swim speed with 2 meter sink.
Size  2 meters     Reach 2 meters
Weight 640 Kilograms
Skills  Strongman +5, Acrobatics +1, Nature +4
Advancement

The Bear may be given up to one more ability for 6 points.

Chitinous (12 points): The Bear gets a +15 Factor bonus to AD, and +4 Factor bonuses to GD and Attack. It gets -2 to Initiative. Its Shove attacks inflict wounds.

Expanding (5 points): The Bear gets a +2 Factor bonus to GD, Will, and Attack. It gets +2 meters to its movement speeds. It has an Inflated state, which doubles its size and reach; toggling this state is a minor action.