Difference between revisions of "Battlecruiser"
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{{Vehicle | {{Vehicle | ||
|name=Battlecruiser |points=800 |tier=Legend | |name=Battlecruiser |points=800 |tier=Legend | ||
− | |ad= | + | |ad=10 (54 factor) |gd=11 (64 factor) |will=5 (32 factor) |
|stealth=-3 | |stealth=-3 | ||
|hp=12 |toughness=6 | |hp=12 |toughness=6 |
Revision as of 03:50, 12 December 2013
Battlecruiser
Battlecruiser Legend — 8000 Coins
| |
AD 10 (54 factor) GD 11 (64 factor) Will 5 (32 factor) HP 12 Toughness 6 | |
Descriptors {{{descriptors}}} | |
Size 80 meters Reach 0 meters | |
Carrying Capacity 6000000 kilograms Weight 30000000 kilograms | |
Power Storage 40 Power Regeneration 10 |
The Battlecruiser can be equipped with weapons that fire upwards and to the side.
Options
The Battlecruiser should be given exactly one of the following options:
Aircraft Carrier: The Battlecruiser has aircraft elevators, an internal hangar, and a long flat surface on top.
Heavy Turrets: The Battlecruiser has turrets that can fire in any direction except downwards.
The Battlecruiser may be given the following option:
Helicarrier: The Battlecruiser gains four Rotors with HP 1 and Toughness 7, targetable from all sides. So long as at least two of them are functional, it has an Aerial Airborne movement speed before Slow with a minimum speed of 0 meters, a maximum speed of 30 meters, and a turning radius of 10 meters. This movement mode drains 100000 kilograms of fuel per hour. The Battlecruiser is worth 100 additional points.
Components
Engine (Targetable from Bottom): HP 1, Toughness 7. Destroying the engine makes it continue forwards, decelerating by one step each round.
Lower Hull (Targetable from all sides other than Top): HP -, Toughness 6. Damaging the lower hull causes the ship to begin filling with water. For every wound inflicted upon the lower hull, the ship takes on 1000 kilograms of water per round.
Passengers (Targetable from all sides other than Bottom): This is not really a component. Make attacks against the creatures riding the Battlecruiser at a -2 penalty.
Movement Modes
Slow: Aquatic
- Minimum Speed: 0 meters
- Maximum Speed: 40 meters
- Turning Radius: 40 meters
Fast: Aquatic
- Minimum Speed: 40 meters
- Maximum Speed: 70 meters
- Turning Radius: 80 meters
Very Fast: Aquatic
- Minimum Speed: 110 meters
- Maximum Speed: 160 meters
- Turning Radius: 160 meters
Maximum Throttle: Aquatic
- Minimum Speed: 160 meters
- Maximum Speed: 220 meters
- Turning Radius: 320 meters