Basilisk

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Basilisk

This appears to be a chicken-headed snake. It has one "hand", its beak, and deals +2 damage with unarmed attacks. If it successfully wounds a creature to 0 or less health, that creature is teleported into a small extradimensional space with a microscopic entry point on one of the basilisk's scales, barely large enough to fit the creature. All of the basilisk's extradimensional spaces are bound to the basilisk. The basilisk's extradimensional spaces are filled with stone toxin instead of air: as the creature is turned to stone, the basilisk digests its essence, and when the creature in one of the spaces is completely petrified the space is dispelled.

At the beginning of each creature's turn, if that creature can see the basilisk, it must make a DC 11 Will Save or be stunned for 1 round. The DC increases to 14 if less than 10 meters away. The DCs for other Will Saves it causes increase by 3.

Basilisks are not particularly smart, but can speak every language.

Basilisk
Paragon   —   150 points
AD  9 (30 factor)     GD 8 (10 factor)     Will 5 (50 factor)     HP  6     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0     Perception 6 (20 factor)     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  30 meter land speed with 0.5 meter jump. 6 meter teleport speed.
Size  1 meter     Reach 1 meter
Weight 60 Kilograms
Skills  Nature +3, Items +3, Bluff +3, Legerdemain +3, Insight +3
Advancement

The Basilisk may be given up to three abilities, with no more than three from any given category, for 9 points each.

Force Gaze (20 points): As a standard action, the Basilisk may attempt to compel a chosen creature to look at it. The creature must be able to hear the Basilisk speak (using an auditory Stealth of 0, 1, or 2, Basilisk's choice): if it does, it must pass a DC 9 Will Save or spend a move action on its next turn trying to get to a place where it can see the Basilisk.

Majestic Wings (20 points): The Basilisk grows two chicken wings, which add +14.5 meters to its jump distance. If it takes a standard action at the beginning of its turn, it may stop in the air in mid-jump at some point during its turn. It then falls at the end of its turn.