Difference between revisions of "Bansheep"

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(Bansheep)
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As a [[standard action]], the Bansheep can let loose a bone-chilling scream, attacking all other creatures and unattended objects within a 30 meter [[blast]] against [[AD]] for 1d6+4 Noise damage. Wounded creatures are deafened for 1 minute per wound. While deafened in this way, if the creature dies, it is brought back with the [[stormwraith]] class under the Bansheep's control; after 1 round, if the [[stormwraith]] puts the party over its point limit, the [[stormwraith]] dies and loses the [[stormwraith]] class.
 
As a [[standard action]], the Bansheep can let loose a bone-chilling scream, attacking all other creatures and unattended objects within a 30 meter [[blast]] against [[AD]] for 1d6+4 Noise damage. Wounded creatures are deafened for 1 minute per wound. While deafened in this way, if the creature dies, it is brought back with the [[stormwraith]] class under the Bansheep's control; after 1 round, if the [[stormwraith]] puts the party over its point limit, the [[stormwraith]] dies and loses the [[stormwraith]] class.
  
The Bansheep's other attacks deal +3 damage, and the thresholds for dividing its damage against objects are reduced by 3.
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The Bansheep's other attacks deal +3 damage, and it gets [[Demolition]] +3.
  
 
Bansheep get -1 to [[Perception]] while exposed to bright light.
 
Bansheep get -1 to [[Perception]] while exposed to bright light.
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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Undead]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Undead]] ]
 
|ad=9 (20 factor) |gd=10 (50 factor) |will=4 (20 factor)
 
|ad=9 (20 factor) |gd=10 (50 factor) |will=4 (20 factor)
|attack=5 (35 factor) |initiative=0 |stealth=4 (20 factor) |perception=8 (25 factor)
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|attack=5 (35 factor) |initiative=0 |stealth=7 (20 factor +3 Ability) |perception=4 (25 factor)
 
|movement=45 meter [[land speed]] with 1 meter jump. 35 meter [[swim speed]] with 0 meter sink.
 
|movement=45 meter [[land speed]] with 1 meter jump. 35 meter [[swim speed]] with 0 meter sink.
 
|hp=3 |toughness=4
 
|hp=3 |toughness=4

Revision as of 06:21, 12 March 2014

Bansheep

A bansheep is a sheep with a fleshless head and iridescent blue wool. It has one "hand", its mouth, and its unarmed attacks deal +4 damage.

As a standard action, the Bansheep can let loose a bone-chilling scream, attacking all other creatures and unattended objects within a 30 meter blast against AD for 1d6+4 Noise damage. Wounded creatures are deafened for 1 minute per wound. While deafened in this way, if the creature dies, it is brought back with the stormwraith class under the Bansheep's control; after 1 round, if the stormwraith puts the party over its point limit, the stormwraith dies and loses the stormwraith class.

The Bansheep's other attacks deal +3 damage, and it gets Demolition +3.

Bansheep get -1 to Perception while exposed to bright light.

Bansheep are not particularly smart, and can only speak Grassmuncher languages.

Bansheep
Paragon   —   170 points
AD  9 (20 factor)     GD 10 (50 factor)     Will 4 (20 factor)     HP  3     Toughness 4
Accuracy  {{{accuracy}}}     Save DC 9
Stealth 7 (20 factor +3 Ability)     Perception 4 (25 factor)     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Bony ], [ Undead ]
Movement  45 meter land speed with 1 meter jump. 35 meter swim speed with 0 meter sink.
Size  1 meters     Reach 1 meter
Weight 70 Kilograms
Advancement

The Bansheep may be given up to three more abilities for the normal price.

Storm Wool (20 points): The Bansheep's Unarmed attacks deal Electricity damage instead of Physical, and stun for 1 round on a successful wound.