Difference between revisions of "Bansheep"

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|movement=45 meter [[land speed]] with 1 meter jump. 35 meter [[swim speed]] with 0 meter sink.
 
|movement=45 meter [[land speed]] with 1 meter jump. 35 meter [[swim speed]] with 0 meter sink.
 
|hp=3 |toughness=4
 
|hp=3 |toughness=4
|attacks=2
+
|attacks=2 |savedc=9
 
|size=1 meters |reach=1 meter |carrying=36 [[Kilograms]] |strongman=6 |weight=70 [[Kilograms]]
 
|size=1 meters |reach=1 meter |carrying=36 [[Kilograms]] |strongman=6 |weight=70 [[Kilograms]]
 
|abilities=Destructive x3, Stealthy x3
 
|abilities=Destructive x3, Stealthy x3

Revision as of 04:21, 14 February 2014

Bansheep

A bansheep is a sheep with a fleshless head and iridescent blue wool. It has one "hand", its mouth, and its unarmed attacks deal +4 damage.

As a standard action, the Bansheep can let loose a bone-chilling scream, attacking all other creatures and unattended objects within a 30 meter blast against AD for 1d6+4 Noise damage. Wounded creatures are deafened for 1 minute per wound. While deafened in this way, if the creature dies, it is brought back with the stormwraith class under the Bansheep's control; after 1 round, if the stormwraith puts the party over its point limit, the stormwraith dies and loses the stormwraith class.

The Bansheep's other attacks deal +3 damage, and all its attacks do another +3 damage against objects.

Bansheep get -1 to Perception while exposed to bright light.

Bansheep are not particularly smart, and can only speak Grassmuncher languages.

Bansheep
Paragon   —   170 points
AD  9 (20 factor)     GD 10 (50 factor)     Will 4 (20 factor)     HP  3     Toughness 4
Accuracy  {{{accuracy}}}     Save DC 9
Stealth 4 (20 factor)     Perception 8 (25 factor)     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Bony ], [ Undead ]
Movement  45 meter land speed with 1 meter jump. 35 meter swim speed with 0 meter sink.
Size  1 meters     Reach 1 meter
Weight 70 Kilograms
Advancement

The Bansheep may be given up to three more abilities for the normal price.

Storm Wool (20 points): The Bansheep's Unarmed attacks deal Electricity damage instead of Physical, and stun for 1 round on a successful wound.