Difference between revisions of "Bansheep"
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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Undead]] ] | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Undead]] ] | ||
|ad=9 (20 factor) |gd=10 (50 factor) |will=4 (20 factor) | |ad=9 (20 factor) |gd=10 (50 factor) |will=4 (20 factor) | ||
− | |attack=5 (35 factor) |initiative=0 |stealth=4 (20 factor) |perception= | + | |attack=5 (35 factor) |initiative=0 |stealth=4 (20 factor) |perception=8 (25 factor) |
|movement=18 meter [[land speed]] with 1 meter jump. 14 meter [[swim speed]] with 0 meter sink. | |movement=18 meter [[land speed]] with 1 meter jump. 14 meter [[swim speed]] with 0 meter sink. | ||
|hp=3 |toughness=4 | |hp=3 |toughness=4 |
Revision as of 04:34, 20 December 2013
Bansheep
A bansheep is a sheep with a fleshless head and iridescent blue wool. It has one "hand", its mouth, and its unarmed attacks deal +4 damage.
As a standard action, the Bansheep can let loose a bone-chilling scream, attacking all other creatures and unattended objects within a 30 meter blast against AD for 1d6+4 Noise damage. Wounded creatures are deafened for 1 minute per wound. While deafened in this way, if the creature dies, it is brought back with the stormwraith class under the Bansheep's control; after 1 round, if the stormwraith puts the party over its point limit, the stormwraith dies and loses the stormwraith class.
The Bansheep's other attacks deal +3 damage, and all its attacks do another +3 damage against objects.
Bansheep get -1 to Perception while exposed to bright light.
Bansheep are not particularly smart, and can only speak Grassmuncher languages.
Bansheep Paragon — 170 points
| |
AD 9 (20 factor) GD 10 (50 factor) Will 4 (20 factor) HP 3 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 4 (20 factor) Perception 8 (25 factor) Agility {{{agility}}} | |
Descriptors [ Blooded ], [ Bony ], [ Undead ] | |
Movement 18 meter land speed with 1 meter jump. 14 meter swim speed with 0 meter sink. | |
Size 1 meters Reach 1 meter | |
Weight 70 Kilograms | |
Skills Bluff +6, Strongman +3, Insight +3 |
Advancement
The Bansheep may be given up to three additional abilities, with no more than three from any given category, for the normal price.
Storm Wool (20 points): The Bansheep's Unarmed attacks deal Electricity damage instead of Physical, and stun for 1 round on a successful wound.