http://www.gempunks.com/mediawiki-1.26.0/index.php?title=Attack_rules&feed=atom&action=historyAttack rules - Revision history2024-03-28T21:24:21ZRevision history for this page on the wikiMediaWiki 1.26.0http://www.gempunks.com/mediawiki-1.26.0/index.php?title=Attack_rules&diff=13685&oldid=prevFoxwarrior: quite a lot of debate led to this for some reason2018-08-14T21:02:04Z<p>quite a lot of debate led to this for some reason</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 21:02, 14 August 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l97" >Line 97:</td>
<td colspan="2" class="diff-lineno">Line 97:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Grenade}}''': When thrown, target a place on the ground and attack against AD 5. If you miss, the grenade lands 2 meters away from the target place for every point by which you miss, in a random direction. If you would miss by 8 meters or more, the grenade lands at your feet instead. Like with throwing melee weapons, the throwing range is doubled for every 2 points of [[Muscle]] the thrower has; however, the number of meters you miss by is also doubled in the same way.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Grenade}}''': When thrown, target a place on the ground and attack against AD 5. If you miss, the grenade lands 2 meters away from the target place for every point by which you miss, in a random direction. If you would miss by 8 meters or more, the grenade lands at your feet instead. Like with throwing melee weapons, the throwing range is doubled for every 2 points of [[Muscle]] the thrower has; however, the number of meters you miss by is also doubled in the same way.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Automatic}}''': <del class="diffchange diffchange-inline">An automatic weapon can be wielded up to 5 times, as though it were 5 weapons. </del>If used to perform a [[Ranged Guard]] or [[Melee Guard]], you may accept a -2 penalty to all attacks during the [[Ranged Guard]] or [[Melee Guard]] in exchange for being able to take as many attacks as there are opportunities for them.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Automatic}}''': If used to perform a [[Ranged Guard]] or [[Melee Guard]], you may accept a -2 penalty to all attacks during the [[Ranged Guard]] or [[Melee Guard]] in exchange for being able to take as many attacks as there are opportunities for them<ins class="diffchange diffchange-inline">. You can also choose to Spray & Pray when attacking, for a +3 bonus to [[Demolition]], but the attack loses the [[Piercing]] attribute if it had one and uses 5 attacks'-worth of ammo</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Semiautomatic}}''': <del class="diffchange diffchange-inline">A semiautomatic weapon can be wielded up to 2 times, as though it were 2 weapons. </del>If used to perform a [[Ranged Guard]] or [[Melee Guard]], you may accept a -<del class="diffchange diffchange-inline">4 </del>penalty to all attacks during the [[Ranged Guard]] or [[Melee Guard]] in exchange for being able to take as many attacks as <del class="diffchange diffchange-inline">there are </del>opportunities <del class="diffchange diffchange-inline">for </del>them.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Semiautomatic}}''': If used to perform a [[Ranged Guard]] or [[Melee Guard]], you may accept a -<ins class="diffchange diffchange-inline">2 </ins>penalty to all attacks during the [[Ranged Guard]] or [[Melee Guard]] in exchange for being able to take <ins class="diffchange diffchange-inline">twice </ins>as many attacks as <ins class="diffchange diffchange-inline">you normally would, provided you get </ins>opportunities <ins class="diffchange diffchange-inline">to take </ins>them<ins class="diffchange diffchange-inline">. You can also choose to Spray & Pray when attacking, for a +1 bonus to [[Demolition]], but the attack loses the [[Piercing]] attribute if it had one and uses 2 attacks'-worth of ammo</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Rope}}''': The weapon's attacks attach to the target, for potentially being used for [[movement#Moving_With_Ropes|movement]].  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Rope}}''': The weapon's attacks attach to the target, for potentially being used for [[movement#Moving_With_Ropes|movement]].  </div></td></tr>
</table>Foxwarriorhttp://www.gempunks.com/mediawiki-1.26.0/index.php?title=Attack_rules&diff=13666&oldid=prevFoxwarrior at 05:27, 12 August 20182018-08-12T05:27:21Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 05:27, 12 August 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l83" >Line 83:</td>
<td colspan="2" class="diff-lineno">Line 83:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Stationary}}''' (Sets [[AD]]/[[GD]] to 2): Unconscious or immobilized people, and objects, are Stationary.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Stationary}}''' (Sets [[AD]]/[[GD]] to 2): Unconscious or immobilized people, and objects, are Stationary.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Multiweapon Fighting}}''' (Accuracy -2): People who attempt to use multiple weapons during the same round have difficulty aiming. The penalty increases by 2 for every additional weapon beyond the second. However, certain actions, like [[Assaults]], [[Ranged Guards]], and [[Melee Guards]] grant additional attacks when wielding multiple weapons. In order to get the penalty and the bonus attack, the wielder must actually attack with each such weapon at least once. It's not possible to use the same hand to wield multiple handed weapons in a single round, even if the character is fast enough to drop one and pick up another.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Multiweapon Fighting}}''' (Accuracy -2): People who attempt to use multiple weapons during the same round have difficulty aiming. The penalty increases by 2 for every additional weapon beyond the second. However, certain actions, like [[Assaults]], [[Ranged Guards]], and [[Melee Guards]] grant additional attacks when wielding multiple weapons. In order to get the penalty and the bonus attack, the wielder must actually attack with each such weapon at least once. It's not possible to use the same hand to wield multiple handed weapons in a single round, even if the character is fast enough to drop one and pick up another<ins class="diffchange diffchange-inline">, except by wielding the same [[semiautomatic]] or [[automatic]] weapon multiple times</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Leaving Range}}''' (Accuracy -2, optional): If a target becomes untargetable, or acquires additional targeting modifiers in the time after the attack is declared, you may choose to take a -2 penalty in order to attack the target as though they were still in their original situation.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Leaving Range}}''' (Accuracy -2, optional): If a target becomes untargetable, or acquires additional targeting modifiers in the time after the attack is declared, you may choose to take a -2 penalty in order to attack the target as though they were still in their original situation.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l97" >Line 97:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Grenade}}''': When thrown, target a place on the ground and attack against AD 5. If you miss, the grenade lands 2 meters away from the target place for every point by which you miss, in a random direction. If you would miss by 8 meters or more, the grenade lands at your feet instead. Like with throwing melee weapons, the throwing range is doubled for every 2 points of [[Muscle]] the thrower has; however, the number of meters you miss by is also doubled in the same way.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Grenade}}''': When thrown, target a place on the ground and attack against AD 5. If you miss, the grenade lands 2 meters away from the target place for every point by which you miss, in a random direction. If you would miss by 8 meters or more, the grenade lands at your feet instead. Like with throwing melee weapons, the throwing range is doubled for every 2 points of [[Muscle]] the thrower has; however, the number of meters you miss by is also doubled in the same way.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Automatic}}''': An automatic weapon can be wielded up to 5 times. If used to perform a [[Ranged Guard]] or [[Melee Guard]], you may accept a -2 penalty to all attacks during the [[Ranged Guard]] or [[Melee Guard]] in exchange for being able to take as many attacks as there are opportunities for them.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Automatic}}''': An automatic weapon can be wielded up to 5 times<ins class="diffchange diffchange-inline">, as though it were 5 weapons</ins>. If used to perform a [[Ranged Guard]] or [[Melee Guard]], you may accept a -2 penalty to all attacks during the [[Ranged Guard]] or [[Melee Guard]] in exchange for being able to take as many attacks as there are opportunities for them.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Semiautomatic}}''': A semiautomatic weapon can be wielded up to 2 times. If used to perform a [[Ranged Guard]] or [[Melee Guard]], you may accept a -4 penalty to all attacks during the [[Ranged Guard]] or [[Melee Guard]] in exchange for being able to take as many attacks as there are opportunities for them.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Semiautomatic}}''': A semiautomatic weapon can be wielded up to 2 times<ins class="diffchange diffchange-inline">, as though it were 2 weapons</ins>. If used to perform a [[Ranged Guard]] or [[Melee Guard]], you may accept a -4 penalty to all attacks during the [[Ranged Guard]] or [[Melee Guard]] in exchange for being able to take as many attacks as there are opportunities for them.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Rope}}''': The weapon's attacks attach to the target, for potentially being used for [[movement#Moving_With_Ropes|movement]].  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Rope}}''': The weapon's attacks attach to the target, for potentially being used for [[movement#Moving_With_Ropes|movement]].  </div></td></tr>
</table>Foxwarriorhttp://www.gempunks.com/mediawiki-1.26.0/index.php?title=Attack_rules&diff=13632&oldid=prevFoxwarrior: /* Weapon Attributes */2018-06-20T18:48:11Z<p><span dir="auto"><span class="autocomment">Weapon Attributes</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 18:48, 20 June 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l108" >Line 108:</td>
<td colspan="2" class="diff-lineno">Line 108:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:When used to pull a target like a [[disarm]] or [[shove]], the distance pulled is X meters.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:When used to pull a target like a [[disarm]] or [[shove]], the distance pulled is X meters.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Thrown}}''': A Thrown melee weapon has no penalty <del class="diffchange diffchange-inline">for throwing it</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Thrown}}''': A Thrown melee weapon has no <ins class="diffchange diffchange-inline">Throwing </ins>penalty.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Muscle-Damage}}''': A Muscle-Damage weapon adds your [[Muscle]] to the damage and half your [[Muscle]], rounded down, to the [[Demolition]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Muscle-Damage}}''': A Muscle-Damage weapon adds your [[Muscle]] to the damage and half your [[Muscle]], rounded down, to the [[Demolition]].</div></td></tr>
</table>Foxwarriorhttp://www.gempunks.com/mediawiki-1.26.0/index.php?title=Attack_rules&diff=13570&oldid=prevFoxwarrior: /* Weapon Attributes */2018-05-23T23:28:43Z<p><span dir="auto"><span class="autocomment">Weapon Attributes</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 23:28, 23 May 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l91" >Line 91:</td>
<td colspan="2" class="diff-lineno">Line 91:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Each weapon can only be used to make attacks by one attacker per round.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Each weapon can only be used to make attacks by one attacker per round.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Heavy}}''': Heavy attacks can also cause a [[critical hit]] on a roll of a 5, although on a critical hit, further rolls for <del class="diffchange diffchange-inline">that </del>attack still only <del class="diffchange diffchange-inline">cause a critical hit </del>on <del class="diffchange diffchange-inline">a roll of </del>a 6. As specified [[basic actions|elsewhere]], many types of methods for attacking do not allow you to use Heavy attacks. A Heavy weapon is one that can only be used to make Heavy attacks.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Heavy}}''': Heavy attacks can also cause a [[critical hit]] on a roll of a 5, although on a critical hit, further rolls <ins class="diffchange diffchange-inline">to increment the multiplier </ins>for <ins class="diffchange diffchange-inline">the </ins>attack still only <ins class="diffchange diffchange-inline">multicrit </ins>on a 6. As specified [[basic actions|elsewhere]], many types of methods for attacking do not allow you to use Heavy attacks. A Heavy weapon is one that can only be used to make Heavy attacks.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Piercing}}''': Piercing attacks are better at [[firing through objects|firing through objects and armor]] than non-Piercing attacks, but are less effective at destroying large structures. Piercing attacks get +2 [[Demolition]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Piercing}}''': Piercing attacks are better at [[firing through objects|firing through objects and armor]] than non-Piercing attacks, but are less effective at destroying large structures. Piercing attacks get +2 [[Demolition]].</div></td></tr>
</table>Foxwarriorhttp://www.gempunks.com/mediawiki-1.26.0/index.php?title=Attack_rules&diff=13569&oldid=prevFoxwarrior: I got tired of quintuple crits. Too swingy2018-05-23T23:26:17Z<p>I got tired of quintuple crits. Too swingy</p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 23:26, 23 May 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l91" >Line 91:</td>
<td colspan="2" class="diff-lineno">Line 91:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Each weapon can only be used to make attacks by one attacker per round.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Each weapon can only be used to make attacks by one attacker per round.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Heavy}}''': Heavy attacks can also cause a [[critical hit]] on a roll of a 5. As specified [[basic actions|elsewhere]], many types of methods for attacking do not allow you to use Heavy attacks. A Heavy weapon is one that can only be used to make Heavy attacks.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Heavy}}''': Heavy attacks can also cause a [[critical hit]] on a roll of a 5<ins class="diffchange diffchange-inline">, although on a critical hit, further rolls for that attack still only cause a critical hit on a roll of a 6</ins>. As specified [[basic actions|elsewhere]], many types of methods for attacking do not allow you to use Heavy attacks. A Heavy weapon is one that can only be used to make Heavy attacks.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Piercing}}''': Piercing attacks are better at [[firing through objects|firing through objects and armor]] than non-Piercing attacks, but are less effective at destroying large structures. Piercing attacks get +2 [[Demolition]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Piercing}}''': Piercing attacks are better at [[firing through objects|firing through objects and armor]] than non-Piercing attacks, but are less effective at destroying large structures. Piercing attacks get +2 [[Demolition]].</div></td></tr>
</table>Foxwarriorhttp://www.gempunks.com/mediawiki-1.26.0/index.php?title=Attack_rules&diff=13478&oldid=prevFoxwarrior: maybe this deals with the AoE problem, and this small nerf to aerial kiting should make surviving flying archer attacks more possible2018-04-04T21:40:57Z<p>maybe this deals with the AoE problem, and this small nerf to aerial kiting should make surviving flying archer attacks more possible</p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 21:40, 4 April 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>An attack hits if the die value plus the [[Accuracy]] is equal to or greater than the target's appropriate Defense (AD or GD). The target's Defenses are common knowledge, as are the [[#Attack Modifiers|attack modifiers]] that would apply when attacking them. A die roll of 6 counts as 9 (and risks a [[#Critical Hits|Critical]]).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>An attack hits if the die value plus the [[Accuracy]] is equal to or greater than the target's appropriate Defense (AD or GD). The target's Defenses are common knowledge, as are the [[#Attack Modifiers|attack modifiers]] that would apply when attacking them. A die roll of 6 counts as 9 (and risks a [[#Critical Hits|Critical]]).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Area of effect attacks don't get redistributed among targets after rolling hits.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Area of effect attacks don't get redistributed among targets after rolling hits<ins class="diffchange diffchange-inline">, except for multiple members of the same regiment</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Attacks with different damage types, values, or attack options must be rolled separately.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Attacks with different damage types, values, or attack options must be rolled separately.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l62" >Line 62:</td>
<td colspan="2" class="diff-lineno">Line 62:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Wind}}''' (Accuracy -1): The path of the shot contains at least 12 meters of [[Light Wind]] or 4 meters of [[Strong Wind]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Wind}}''' (Accuracy -1): The path of the shot contains at least 12 meters of [[Light Wind]] or 4 meters of [[Strong Wind]].</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''{{Anchor|Unstable}}''' (Accuracy -1): Being in flight, or standing on a shaking rope or something of that nature makes it harder to aim.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==== Single-Target Modifiers ====</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==== Single-Target Modifiers ====</div></td></tr>
</table>Foxwarriorhttp://www.gempunks.com/mediawiki-1.26.0/index.php?title=Attack_rules&diff=13369&oldid=prevFoxwarrior: rounding is important for this one2018-04-03T21:12:48Z<p>rounding is important for this one</p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 21:12, 3 April 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l108" >Line 108:</td>
<td colspan="2" class="diff-lineno">Line 108:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Thrown}}''': A Thrown melee weapon has no penalty for throwing it.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Thrown}}''': A Thrown melee weapon has no penalty for throwing it.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Muscle-Damage}}''': A Muscle-Damage weapon adds your [[Muscle]] to the damage and half your [[Muscle]] to the [[Demolition]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Muscle-Damage}}''': A Muscle-Damage weapon adds your [[Muscle]] to the damage and half your [[Muscle]]<ins class="diffchange diffchange-inline">, rounded down, </ins>to the [[Demolition]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Magic-Damage}}''': A Magic-Damage weapon adds your [[Magic Power]] to the damage.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Magic-Damage}}''': A Magic-Damage weapon adds your [[Magic Power]] to the damage.</div></td></tr>
</table>Foxwarriorhttp://www.gempunks.com/mediawiki-1.26.0/index.php?title=Attack_rules&diff=13368&oldid=prevFoxwarrior: /* Critical Hits */2018-04-03T21:04:11Z<p><span dir="auto"><span class="autocomment">Critical Hits</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 21:04, 3 April 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l9" >Line 9:</td>
<td colspan="2" class="diff-lineno">Line 9:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Critical Hits ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Critical Hits ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>On rolls of 6, if the attacks would hit, the attacker gets a chance to critical hit, and should roll another handful of attack rolls equal to the number of 6s just rolled, with the same target value.  Any successful critical hits multiply the damage bonus and number of damage dice by 2.  Any 6s rolled on the critical hits should then be rolled again in the same manner for a chance to increment the multiplier by 1, until no more 6s are rolled. ''For example, consider a mob of <del class="diffchange diffchange-inline">fireweasels </del>(Accuracy +1, Damage 1d6-1) <del class="diffchange diffchange-inline">stabbing </del>a creature with AD 5. After making 20 attacks, twelve of the dice come up 3 or less, and miss completely, while four of the dice are 6s. The <del class="diffchange diffchange-inline">fireweasels </del>therefore roll 4 dice for crits: 1 was a 2, two were 5s, and the last was another 6. That means they roll 1 die for a super crit, getting a 4 (4+1 accuracy is 5, which hits). Therefore, the <del class="diffchange diffchange-inline">fireweasels </del>do 5 instances of 1d6-1 damage, 2 instances of 2d6-2 damage, and 1 instance of 3d6-3 damage to the creature.''</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>On rolls of 6, if the attacks would hit, the attacker gets a chance to critical hit, and should roll another handful of attack rolls equal to the number of 6s just rolled, with the same target value.  Any successful critical hits multiply the damage bonus and number of damage dice by 2.  Any 6s rolled on the critical hits should then be rolled again in the same manner for a chance to increment the multiplier by 1, until no more 6s are rolled. ''For example, consider a mob of <ins class="diffchange diffchange-inline">bandits attacking with their fists </ins>(Accuracy +1, Damage 1d6-1) <ins class="diffchange diffchange-inline">punching </ins>a creature with AD 5. After making 20 attacks, twelve of the dice come up 3 or less, and miss completely, while four of the dice are 6s. The <ins class="diffchange diffchange-inline">bandits </ins>therefore roll 4 dice for crits: 1 was a 2, two were 5s, and the last was another 6. That means they roll 1 die for a super crit, getting a 4 (4+1 accuracy is 5, which hits). Therefore, the <ins class="diffchange diffchange-inline">bandits </ins>do 5 instances of 1d6-1 damage, 2 instances of 2d6-2 damage, and 1 instance of 3d6-3 damage to the creature.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Automatic Hits ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Automatic Hits ===</div></td></tr>
</table>Foxwarriorhttp://www.gempunks.com/mediawiki-1.26.0/index.php?title=Attack_rules&diff=13367&oldid=prevFoxwarrior: not a "set of attack rolls" as regiments think of them2018-04-03T21:02:50Z<p>not a "set of attack rolls" as regiments think of them</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 21:02, 3 April 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l9" >Line 9:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Critical Hits ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Critical Hits ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>On rolls of 6, if the attacks would hit, the attacker gets a chance to critical hit, and should roll another <del class="diffchange diffchange-inline">set </del>of attack rolls equal to the number of 6s just rolled, with the same target value.  Any successful critical hits multiply the damage bonus and number of damage dice by 2.  Any 6s rolled on the critical hits should then be rolled again in the same manner for a chance to increment the multiplier by 1, until no more 6s are rolled. ''For example, consider a mob of fireweasels (Accuracy +1, Damage 1d6-1) stabbing a creature with AD 5. After making 20 attacks, twelve of the dice come up 3 or less, and miss completely, while four of the dice are 6s. The fireweasels therefore roll 4 dice for crits: 1 was a 2, two were 5s, and the last was another 6. That means they roll 1 die for a super crit, getting a 4 (4+1 accuracy is 5, which hits). Therefore, the fireweasels do 5 instances of 1d6-1 damage, 2 instances of 2d6-2 damage, and 1 instance of 3d6-3 damage to the creature.''</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>On rolls of 6, if the attacks would hit, the attacker gets a chance to critical hit, and should roll another <ins class="diffchange diffchange-inline">handful </ins>of attack rolls equal to the number of 6s just rolled, with the same target value.  Any successful critical hits multiply the damage bonus and number of damage dice by 2.  Any 6s rolled on the critical hits should then be rolled again in the same manner for a chance to increment the multiplier by 1, until no more 6s are rolled. ''For example, consider a mob of fireweasels (Accuracy +1, Damage 1d6-1) stabbing a creature with AD 5. After making 20 attacks, twelve of the dice come up 3 or less, and miss completely, while four of the dice are 6s. The fireweasels therefore roll 4 dice for crits: 1 was a 2, two were 5s, and the last was another 6. That means they roll 1 die for a super crit, getting a 4 (4+1 accuracy is 5, which hits). Therefore, the fireweasels do 5 instances of 1d6-1 damage, 2 instances of 2d6-2 damage, and 1 instance of 3d6-3 damage to the creature.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Automatic Hits ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Automatic Hits ===</div></td></tr>
</table>Foxwarriorhttp://www.gempunks.com/mediawiki-1.26.0/index.php?title=Attack_rules&diff=12650&oldid=prevFoxwarrior at 07:59, 15 February 20182018-02-15T07:59:21Z<p></p>
<a href="http://www.gempunks.com/mediawiki-1.26.0/index.php?title=Attack_rules&diff=12650&oldid=11536">Show changes</a>Foxwarrior