Difference between revisions of "Astral realm"
Foxwarrior (Talk | contribs) m (Foxwarrior moved page Shadow realm to Astral plane without leaving a redirect: it's flat.) |
Foxwarrior (Talk | contribs) |
||
Line 1: | Line 1: | ||
− | == | + | == Astral Plane == |
− | The | + | The Astral Plane is a strange place, populated with floating islands and ruins and inhabited by [ [[Angel|Angels]] ]. It only has two spatial dimensions, so creatures can only enter or leave it using special Avatar projections. |
=== Non-Connectivity === | === Non-Connectivity === | ||
− | The | + | The Astral Plane is not located on the same coordinate system as the outside world; nothing which has a distance limitation can cross into or out of the Astral Plane. [[Extradimensional space|Extradimensional spaces]] inside the Astral Plane cannot connect out of it, and vice-versa. |
− | The | + | The Astral Plane is hard for [ [[Angel|Angels]] ] to Avatar project out of: only when specifically summoned by an effect that can summon angels can they interact with stuff outside the Astral Plane. |
=== Impossibility === | === Impossibility === | ||
− | [[Dead|Death]], [[survival#food|hunger]], and [[fear]] have no meaning within the | + | [[Dead|Death]], [[survival#food|hunger]], and [[fear]] have no meaning within the Astral Plane. Neither does gravity, but creatures with [[soul|souls]] are pushed downwards by an unstoppable force that resembles gravity, although it's always 1 G in the same direction. |
Objects and creatures without [[soul|souls]] however, suffer from both a lack of gravity and an impermanence of inertia. Objects and creatures without [[soul|souls]] simply released in the air quickly come to a stop. Creatures without [[soul|souls]] who jump find theirselves hovering if they attempt to jump more than half their jump distance. Projectiles do -2 damage after the first range increment, and stop in the air after the second. Vehicles have their movement speed reduced depending on how many slower movement modes they have than the one they're using, dividing their speed by two plus that number. ''Thus, a [[ship]] moving All-Out would move at a quarter of the speed.'' | Objects and creatures without [[soul|souls]] however, suffer from both a lack of gravity and an impermanence of inertia. Objects and creatures without [[soul|souls]] simply released in the air quickly come to a stop. Creatures without [[soul|souls]] who jump find theirselves hovering if they attempt to jump more than half their jump distance. Projectiles do -2 damage after the first range increment, and stop in the air after the second. Vehicles have their movement speed reduced depending on how many slower movement modes they have than the one they're using, dividing their speed by two plus that number. ''Thus, a [[ship]] moving All-Out would move at a quarter of the speed.'' | ||
Line 17: | Line 17: | ||
==== Two-Dimensionality ==== | ==== Two-Dimensionality ==== | ||
− | The entry points and interiors of [[extradimensional space|Extradimensional spaces]] inside the | + | The entry points and interiors of [[extradimensional space|Extradimensional spaces]] inside the Astral Plane have one fewer dimension: the caster or crafter chooses which to remove. |
− | Creatures in the | + | Creatures in the Astral Plane view their surroundings from a side view: they can see everything in a 50 meter radius around theirselves, and hear things as far as 100 meters away. No special senses function in the Astral Plane. |
=== Avatars === | === Avatars === | ||
Line 31: | Line 31: | ||
=== The Central Node === | === The Central Node === | ||
− | At the core of the | + | At the core of the Astral Plane, there is a large amphitheater. Some effects project you directly into it. |
=== Home Realm === | === Home Realm === | ||
− | The Home Realm of | + | The Home Realm of an [ [[Angel]] ] is the Astral Plane, while the Home Realm of a non-[ [[Angel]] ] is the outside world. |
Revision as of 06:15, 11 September 2014
Contents
Astral Plane
The Astral Plane is a strange place, populated with floating islands and ruins and inhabited by [ Angels ]. It only has two spatial dimensions, so creatures can only enter or leave it using special Avatar projections.
Non-Connectivity
The Astral Plane is not located on the same coordinate system as the outside world; nothing which has a distance limitation can cross into or out of the Astral Plane. Extradimensional spaces inside the Astral Plane cannot connect out of it, and vice-versa.
The Astral Plane is hard for [ Angels ] to Avatar project out of: only when specifically summoned by an effect that can summon angels can they interact with stuff outside the Astral Plane.
Impossibility
Death, hunger, and fear have no meaning within the Astral Plane. Neither does gravity, but creatures with souls are pushed downwards by an unstoppable force that resembles gravity, although it's always 1 G in the same direction.
Objects and creatures without souls however, suffer from both a lack of gravity and an impermanence of inertia. Objects and creatures without souls simply released in the air quickly come to a stop. Creatures without souls who jump find theirselves hovering if they attempt to jump more than half their jump distance. Projectiles do -2 damage after the first range increment, and stop in the air after the second. Vehicles have their movement speed reduced depending on how many slower movement modes they have than the one they're using, dividing their speed by two plus that number. Thus, a ship moving All-Out would move at a quarter of the speed.
Two-Dimensionality
The entry points and interiors of Extradimensional spaces inside the Astral Plane have one fewer dimension: the caster or crafter chooses which to remove.
Creatures in the Astral Plane view their surroundings from a side view: they can see everything in a 50 meter radius around theirselves, and hear things as far as 100 meters away. No special senses function in the Astral Plane.
Avatars
When a creature projects an Avatar into a realm, it creates a nearly identical (aside from the change in dimensionality) copy of itself in the realm, with copies of its equipment. It shares memories, personality, and Will Save results with the creature, and in its home realm it seems to be asleep. If the real creature wakes up or otherwise stops projecting its Avatar into the other realm, its Avatar and all the equipment it brought with it vanish completely.
A creature can only have one Avatar projected at a time: attempts to project a new Avatar while one already exists always fail.
It is not possible for a creature to project an Avatar into its own realm.
The Central Node
At the core of the Astral Plane, there is a large amphitheater. Some effects project you directly into it.
Home Realm
The Home Realm of an [ Angel ] is the Astral Plane, while the Home Realm of a non-[ Angel ] is the outside world.