Difference between revisions of "Astral realm"

From Gempunks
Jump to: navigation, search
(taking platforming to the next level)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
== Astral Plane ==
+
== Astral Realm ==
  
The Astral Plane is a strange place, populated with floating islands and ruins and inhabited by [ [[Angel|Angels]] ]. It only has two spatial dimensions, so creatures can only enter or leave it using special Avatar projections.
+
The Astral Realm is a strange place, populated with floating islands and ruins and inhabited by [ [[Angel|Angels]] ]. The barrier separating the Astral Realm from the Mortal Realm, where the non-Angels dwell, is difficult to cross without using Avatar projections.
  
=== Non-Connectivity ===
+
=== Impermeability ===
  
The Astral Plane is not located on the same coordinate system as the outside world; nothing which has a distance limitation can cross into or out of the Astral Plane. [[Extradimensional space|Extradimensional spaces]] inside the Astral Plane cannot connect out of it, and vice-versa.
+
The Astral Realm is difficult to reach from the Mortal Realm; you cannot merely walk or teleport from one realm to another, and without a specific exception, beings in one Realm cannot affect or interact with beings in the other. [[Extradimensional space|Extradimensional spaces]] inside the Astral Realm cannot connect out of it, and vice-versa.
  
The Astral Plane is hard for [ [[Angel|Angels]] ] to Avatar project out of: only when specifically summoned by an effect that can summon angels can they interact with stuff outside the Astral Plane.
+
The Astral Realm is hard for [ [[Angel|Angels]] ] to Avatar project out of: only when specifically summoned by an effect that can summon angels can they interact with stuff outside the Astral Realm.
  
 
=== Impossibility ===
 
=== Impossibility ===
  
[[Dead|Death]], [[survival#food|hunger]], and [[fear]] have no meaning within the Astral Plane. Neither does gravity, but creatures with [[soul|souls]] are pushed downwards by an unstoppable force that resembles gravity, although it's always pushing in the same direction. Unlike gravity, every creature with a [[soul]] can jump 4 more meters vertically than they normally could, and take fall damage as though they had fallen 4 fewer meters.
+
[[Dead|Death]], [[survival#food|hunger]], and [[fear]] have no meaning within the Astral Realm. Neither does gravity, but creatures with [[soul|souls]] are pushed downwards by an unstoppable force that resembles gravity, although it's always pushing in the same direction. Unlike gravity, every creature with a [[soul]] can jump 4 more meters vertically than they normally could, and take fall damage as though they had fallen 4 fewer meters. Creatures with [[soul|souls]] heal rapidly, healing 1 [[HP]] every 5 minutes even without assistance.
  
 
Objects and creatures without [[soul|souls]] however, suffer from both a lack of gravity and an impermanence of inertia. Objects and creatures without [[soul|souls]] simply released in the air quickly come to a stop. Creatures without [[soul|souls]] who jump find theirselves hovering if they attempt to jump more than half their jump distance. Projectiles do -2 damage after the first range increment, and stop in the air after the second. Vehicles have their movement speed reduced depending on how many slower movement modes they have than the one they're using, dividing their speed by two plus that number. ''Thus, a [[ship]] moving All-Out would move at a quarter of the speed.''
 
Objects and creatures without [[soul|souls]] however, suffer from both a lack of gravity and an impermanence of inertia. Objects and creatures without [[soul|souls]] simply released in the air quickly come to a stop. Creatures without [[soul|souls]] who jump find theirselves hovering if they attempt to jump more than half their jump distance. Projectiles do -2 damage after the first range increment, and stop in the air after the second. Vehicles have their movement speed reduced depending on how many slower movement modes they have than the one they're using, dividing their speed by two plus that number. ''Thus, a [[ship]] moving All-Out would move at a quarter of the speed.''
  
==== Two-Dimensionality ====
+
=== Shared Dimensions ===
  
The entry points and interiors of [[extradimensional space|Extradimensional spaces]] inside the Astral Plane have one fewer dimension: the caster or crafter chooses which to remove.
+
The Astral Realm uses the same dimensions the Mortal Realm does, and as such, every point in each Realm corresponds to a point in the other Realm. ''For example, if a creature was able to bodily enter the Astral Realm, walk 10 meters north, and go back to the Mortal Realm, it would find itself 10 meters north of its original position in the Mortal Realm.''
 
+
Creatures in the Astral Plane view their surroundings from a side view: they can see everything in a 50 meter radius around theirselves, and hear things as far as 100 meters away. No special senses function in the Astral Plane.
+
  
 
=== Avatars ===
 
=== Avatars ===
  
When a creature projects an Avatar into a realm, it creates a nearly identical (aside from the change in dimensionality) copy of itself in the realm, with copies of its equipment. It shares memories, personality, and [[Will Saves|Will Save]] results with the creature, and in its home realm it seems to be [[asleep]]. If the real creature wakes up or otherwise stops projecting its Avatar into the other realm, its Avatar and all the equipment it brought with it vanish completely.
+
When a creature projects an Avatar into a realm, it creates a nearly identical copy of itself in the realm, with copies of its equipment. It shares memories, personality, and [[Will Saves|Will Save]] results with the creature, and in its home realm it seems to be [[asleep]]. If the real creature wakes up or otherwise stops projecting its Avatar into the other realm, its Avatar and all the equipment it brought with it vanish completely.
  
 
A creature can only have one Avatar projected at a time: attempts to project a new Avatar while one already exists always fail.
 
A creature can only have one Avatar projected at a time: attempts to project a new Avatar while one already exists always fail.
  
 
It is not possible for a creature to project an Avatar into its own realm.
 
It is not possible for a creature to project an Avatar into its own realm.
 
=== The Central Node ===
 
 
At the core of the Astral Plane, there is a large amphitheater. Some effects project you directly into it.
 
  
 
=== Home Realm ===
 
=== Home Realm ===
  
The Home Realm of an [ [[Angel]] ] is the Astral Plane, while the Home Realm of a non-[ [[Angel]] ] is the outside world.
+
The Home Realm of an [ [[Angel]] ] is the Astral Realm, while the Home Realm of a non-[ [[Angel]] ] is the outside world, the Mortal Realm.

Latest revision as of 22:47, 24 October 2016

Astral Realm

The Astral Realm is a strange place, populated with floating islands and ruins and inhabited by [ Angels ]. The barrier separating the Astral Realm from the Mortal Realm, where the non-Angels dwell, is difficult to cross without using Avatar projections.

Impermeability

The Astral Realm is difficult to reach from the Mortal Realm; you cannot merely walk or teleport from one realm to another, and without a specific exception, beings in one Realm cannot affect or interact with beings in the other. Extradimensional spaces inside the Astral Realm cannot connect out of it, and vice-versa.

The Astral Realm is hard for [ Angels ] to Avatar project out of: only when specifically summoned by an effect that can summon angels can they interact with stuff outside the Astral Realm.

Impossibility

Death, hunger, and fear have no meaning within the Astral Realm. Neither does gravity, but creatures with souls are pushed downwards by an unstoppable force that resembles gravity, although it's always pushing in the same direction. Unlike gravity, every creature with a soul can jump 4 more meters vertically than they normally could, and take fall damage as though they had fallen 4 fewer meters. Creatures with souls heal rapidly, healing 1 HP every 5 minutes even without assistance.

Objects and creatures without souls however, suffer from both a lack of gravity and an impermanence of inertia. Objects and creatures without souls simply released in the air quickly come to a stop. Creatures without souls who jump find theirselves hovering if they attempt to jump more than half their jump distance. Projectiles do -2 damage after the first range increment, and stop in the air after the second. Vehicles have their movement speed reduced depending on how many slower movement modes they have than the one they're using, dividing their speed by two plus that number. Thus, a ship moving All-Out would move at a quarter of the speed.

Shared Dimensions

The Astral Realm uses the same dimensions the Mortal Realm does, and as such, every point in each Realm corresponds to a point in the other Realm. For example, if a creature was able to bodily enter the Astral Realm, walk 10 meters north, and go back to the Mortal Realm, it would find itself 10 meters north of its original position in the Mortal Realm.

Avatars

When a creature projects an Avatar into a realm, it creates a nearly identical copy of itself in the realm, with copies of its equipment. It shares memories, personality, and Will Save results with the creature, and in its home realm it seems to be asleep. If the real creature wakes up or otherwise stops projecting its Avatar into the other realm, its Avatar and all the equipment it brought with it vanish completely.

A creature can only have one Avatar projected at a time: attempts to project a new Avatar while one already exists always fail.

It is not possible for a creature to project an Avatar into its own realm.

Home Realm

The Home Realm of an [ Angel ] is the Astral Realm, while the Home Realm of a non-[ Angel ] is the outside world, the Mortal Realm.