Difference between revisions of "Astral journey"

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(well, now it's harder to rescue people who are long gone; but the sacrifice energy cost has been made more affordable since this is supposed to be an easy way to get your party going on an adventure)
 
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<onlyinclude>{{Spell
 
<onlyinclude>{{Spell
 
|name=Astral Journey
 
|name=Astral Journey
|tier=Common
+
|tier=Elite
 
|color=Black
 
|color=Black
 
|action=Grimace and gurgle
 
|action=Grimace and gurgle
 
|casttime=[[standard action|Standard Action]]
 
|casttime=[[standard action|Standard Action]]
 
|target=You, who can't be an [ [[Angel]] ]
 
|target=You, who can't be an [ [[Angel]] ]
|effect=You project an [[Avatar]] of yourself into the [[astral realm]] appearing at the closest open space corresponding to your location in the material realm.
+
|effect=You project an [[Avatar]] of yourself into the [[astral realm]] appearing at the closest open space corresponding to your location in the mortal realm.
|uniqueboosts=''Astral Skin (+1 Tier, 2 [[Sacrifice Energy]]):'' Until you stop projecting your [[Avatar]] into the [[astral realm]], any non-[[Avatar]] creature that touches the real you immediately projects their [[Avatar]] into the [[astral realm]] at the closest open space corresponding to your location in the material realm.
+
|uniqueboosts=''Astral Skin (+0 Tiers, 2 [[Sacrifice Energy]]):'' Until you stop projecting your [[Avatar]] into the [[astral realm]], any non-[[Avatar]] creature that touches the real you immediately projects their [[Avatar]] into the [[astral realm]] at the closest open space corresponding to your location in the mortal realm.
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Spell]]
 
[[Category:Spell]]

Latest revision as of 20:26, 15 February 2018

Black Gem.png Astral Journey
Elite
Target: You, who can't be an [ Angel ]
Effect: You project an Avatar of yourself into the astral realm appearing at the closest open space corresponding to your location in the mortal realm.
Unique Boosts: Astral Skin (+0 Tiers, 2 Sacrifice Energy): Until you stop projecting your Avatar into the astral realm, any non-Avatar creature that touches the real you immediately projects their Avatar into the astral realm at the closest open space corresponding to your location in the mortal realm.