Difference between revisions of "Astral journey"

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(well, now it's harder to rescue people who are long gone; but the sacrifice energy cost has been made more affordable since this is supposed to be an easy way to get your party going on an adventure)
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|casttime=[[standard action|Standard Action]]
 
|casttime=[[standard action|Standard Action]]
 
|target=You, who can't be an [ [[Angel]] ]
 
|target=You, who can't be an [ [[Angel]] ]
|effect=You project an [[Avatar]] of yourself into the [[astral plane]] appearing at either the last place your [[Avatar]] was or [[astral plane#The Central Node|The Central Node]].
+
|effect=You project an [[Avatar]] of yourself into the [[astral realm]] appearing at the closest open space corresponding to your location in the material realm.
|uniqueboosts=''Astral Skin (+1 Tier, 6 [[Sacrifice Energy]]):'' Until you stop projecting your [[Avatar]] into the [[astral plane]], any creature that touches the real you immediately projects their [[Avatar]] into the [[astral plane]] at a random empty space within 2 meters of your [[Avatar]].
+
|uniqueboosts=''Astral Skin (+1 Tier, 2 [[Sacrifice Energy]]):'' Until you stop projecting your [[Avatar]] into the [[astral realm]], any creature that touches the real you immediately projects their [[Avatar]] into the [[astral realm]] at the closest open space corresponding to your location in the material realm.
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Spell]]
 
[[Category:Spell]]

Revision as of 00:12, 4 August 2016

Black Gem.png Astral Journey
Common
Target: You, who can't be an [ Angel ]
Effect: You project an Avatar of yourself into the astral realm appearing at the closest open space corresponding to your location in the material realm.
Unique Boosts: Astral Skin (+1 Tier, 2 Sacrifice Energy): Until you stop projecting your Avatar into the astral realm, any creature that touches the real you immediately projects their Avatar into the astral realm at the closest open space corresponding to your location in the material realm.