Difference between revisions of "Arcane master"

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(MageKing17 is probably right)
(hmm, perhaps I did the boosts thing backwards, and it should have you pick a spell that would be this tier with one (both?) of those boosts applied...)
Line 5: Line 5:
 
|adf=0 |gdf=5 |willf=7
 
|adf=0 |gdf=5 |willf=7
 
|attackf=4 |stealthf=3 |perceptionf=2
 
|attackf=4 |stealthf=3 |perceptionf=2
|bonus1=Pick a Legend spell you know. You gain 2 charges that may only be used to cast that spell.
+
|bonus1=Pick a Legend spell you know. You learn 2 boosts for that spell: when you cast that spell, you may apply any number of those Boosts.
|bonus2=Recharging your Legend spells takes half as long.
+
|bonus2=You gain one Legend charge.
 +
|bonus3=Recharging your Legend spells takes half as long.
 
|special=This class may be taken multiple times.
 
|special=This class may be taken multiple times.
 
}}
 
}}

Revision as of 20:35, 12 January 2014

Arcane Master
Legend Tier Expertise
Prerequisites  Archmage
Bonuses:
♦ Pick a Legend spell you know. You learn 2 boosts for that spell: when you cast that spell, you may apply any number of those Boosts.
♦ You gain one Legend charge.
♦ Recharging your Legend spells takes half as long.
Special: This class may be taken multiple times.