Difference between revisions of "Arc shooter"

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|prerequisites=[[Sniper]]
 
|prerequisites=[[Sniper]]
 
|bonus1=All ranged attacks you make gain another range increment, twice as far as the current farthest one. Taken additional times, the new range increment is only 25% farther than the previous.
 
|bonus1=All ranged attacks you make gain another range increment, twice as far as the current farthest one. Taken additional times, the new range increment is only 25% farther than the previous.
|bonus2=When you make a ranged attack, you may trace a parabolic arc to the target around obstacles instead of attacking in a straight line. If you do, you get a -1 penalty to the attack roll, and the effective range of such an attack is the total length of the path it travels. Taken a second time, the arc may instead be described by a path with a turning radius of 4 meters. Taken a third time, you may trace any path to the target.
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|bonus2=When you make a ranged attack, you may trace an arc to the target around obstacles instead of attacking in a straight line, turning a total of up to 180 degrees with a turning radius of 10 meters. If you do, you get a -1 penalty to the attack roll, and the effective range of such an attack is the total length of the path it travels. Taken a second time, the arc may instead be described by a path with a turning radius of 4 meters and no limit to the amount of turning done. Taken a third time, you may trace any path to the target.
 
|special=This class may be taken up to three times.
 
|special=This class may be taken up to three times.
 
}}
 
}}

Latest revision as of 21:25, 11 October 2016

Arc Shooter
Legend Tier Expertise
Flicking your bow just right lets you arc arrows around basically anything.
Prerequisites  Sniper
Bonuses:
♦ All ranged attacks you make gain another range increment, twice as far as the current farthest one. Taken additional times, the new range increment is only 25% farther than the previous.
♦ When you make a ranged attack, you may trace an arc to the target around obstacles instead of attacking in a straight line, turning a total of up to 180 degrees with a turning radius of 10 meters. If you do, you get a -1 penalty to the attack roll, and the effective range of such an attack is the total length of the path it travels. Taken a second time, the arc may instead be described by a path with a turning radius of 4 meters and no limit to the amount of turning done. Taken a third time, you may trace any path to the target.
Special: This class may be taken up to three times.