Antipersonnel explosive

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Antipersonnel Explosive
Weapon
Coins 10
Weight 1 kilogram
Handedness: Can only be used one-handed.
Effects: When it detonates, it deals one 1d6+2 Physical damage hit to all creatures and unattended objects in an 20 meter blast, and another hit to creatures and unattended objects in a 10 meter blast.
The Antipersonnel Explosive has a wireless connection, which may be activated or deactivated as a standard action. If it's armed, the creature must have a password or Hack the device in order to change the wireless without detonating the explosive.
The Antipersonnel Explosive has a Hackability Score of 6, and detonates when it detects a hacking attempt.
Special: Placing the Antipersonnel Explosive is a heavy attack. When placed, you may choose the detonation method:
Timed: The Antipersonnel Explosive explodes after a specified period of time.
Remote: The Antipersonnel Explosive uses a wireless connection to accept a detonation command. Falsifying a detonation command has a difficulty of 4. Sending the real detonation command is a cheap action.
Tripmine: The Antipersonnel Explosive uses an auditory perception of 1 to observe its surroundings. When it detects a creature or vehicle over a specified size, it detonates. Tripmine mode does not start until 2 rounds after the Antipersonnel Explosive is placed.