Difference between revisions of "Antipersonnel explosive"

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(With this many weapons of this type, it might be good to move the bulk of the text to a single place)
 
 
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{{Gear
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{{Image|Antipersonnel Explosive|250px}}{{Gear
 
|name=Antipersonnel Explosive
 
|name=Antipersonnel Explosive
 
|itemtype=Weapon
 
|itemtype=Weapon
 
|points=1 |weight=1 [[kilograms|kilogram]]
 
|points=1 |weight=1 [[kilograms|kilogram]]
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|descriptors=[ [[Loud|Loud 2000 meters]] ]
 
|handedness=Can only be used one-handed.
 
|handedness=Can only be used one-handed.
 
|effect1=When it detonates, it deals one 1d6+2 Physical damage hit to all creatures and unattended objects in an 20 meter [[blast]], and another hit to creatures and unattended objects in a 10 meter [[blast]].
 
|effect1=When it detonates, it deals one 1d6+2 Physical damage hit to all creatures and unattended objects in an 20 meter [[blast]], and another hit to creatures and unattended objects in a 10 meter [[blast]].
 
|effect2=The Antipersonnel Explosive has a wireless connection, which may be activated or deactivated as a [[standard action]]. If it's armed, the creature must have a password or [[hacking|Hack]] the device in order to change the wireless without detonating the explosive.
 
|effect2=The Antipersonnel Explosive has a wireless connection, which may be activated or deactivated as a [[standard action]]. If it's armed, the creature must have a password or [[hacking|Hack]] the device in order to change the wireless without detonating the explosive.
 
|effect3=The Antipersonnel Explosive has a [[Hacking|Hackability Score]] of 6, and detonates when it detects a hacking attempt.
 
|effect3=The Antipersonnel Explosive has a [[Hacking|Hackability Score]] of 6, and detonates when it detects a hacking attempt.
|special=Placing the Antipersonnel Explosive is a [[heavy]] attack. When placed, you may choose the detonation method:
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|special=Placing the Antipersonnel Explosive is a [[heavy]] attack. When placed, you may choose the detonation method: It has a built-in computer, set to work as a [[Traps (Cybergems)|trap Computer]].
:Timed: The Antipersonnel Explosive explodes after a specified period of time.
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:Remote: The Antipersonnel Explosive uses a wireless connection to accept a detonation command. Falsifying a detonation command has a difficulty of 4. Sending the real detonation command is a [[cheap action]].
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:Tripmine: The Antipersonnel Explosive uses an auditory perception of 1 to observe its surroundings. When it detects a creature or vehicle over a specified size, it detonates. Tripmine mode does not start until 2 rounds after the Antipersonnel Explosive is placed.
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}}
 
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Latest revision as of 00:03, 7 October 2016

Antipersonnel Explosive.png
Antipersonnel Explosive
Weapon
[ Loud 2000 meters ]
Coins 10
Weight 1 kilogram
Handedness: Can only be used one-handed.
Effects: When it detonates, it deals one 1d6+2 Physical damage hit to all creatures and unattended objects in an 20 meter blast, and another hit to creatures and unattended objects in a 10 meter blast.
The Antipersonnel Explosive has a wireless connection, which may be activated or deactivated as a standard action. If it's armed, the creature must have a password or Hack the device in order to change the wireless without detonating the explosive.
The Antipersonnel Explosive has a Hackability Score of 6, and detonates when it detects a hacking attempt.
Special: Placing the Antipersonnel Explosive is a heavy attack. When placed, you may choose the detonation method: It has a built-in computer, set to work as a trap Computer.