Difference between revisions of "Animate skeletons"

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(Short enough time that even serious abuses can be countered)
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|casttime=[[Standard action|Standard Action]] AND [[Move action|Move Action]]
 
|casttime=[[Standard action|Standard Action]] AND [[Move action|Move Action]]
 
|target=A 3 meter radius [[blast]], centered on you, but not including you.
 
|target=A 3 meter radius [[blast]], centered on you, but not including you.
|effect=All corpses with skeletons in the blast come back to life, gain the [[Skeleton]] class if they did not already have it, and obey you completely. After 1 round, skeletons of your choice created by this spell die until the total force you possess does not exceed your point limit. When the spell stops being [[bound]], all skeletons animated by it die.
+
|effect=All corpses with skeletons in the blast come back to life, gain the [[Skeleton]] class if they did not already have it, and obey you completely. After 1 round, skeletons of your choice created by this spell die until the total force you possess does not exceed your point limit. When the spell stops being [[bound]], all skeletons animated by it die and lose the [[Skeleton]] class.
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Spell]]
 
[[Category:Spell]]

Revision as of 23:22, 14 September 2013

WhiteGem.png Animate Skeletons
Elite
The bones of the dead leap up and do your bidding.
[ Bound ]
Cast Time: Standard Action AND Move Action
Target: A 3 meter radius blast, centered on you, but not including you.
Effect: All corpses with skeletons in the blast come back to life, gain the Skeleton class if they did not already have it, and obey you completely. After 1 round, skeletons of your choice created by this spell die until the total force you possess does not exceed your point limit. When the spell stops being bound, all skeletons animated by it die and lose the Skeleton class.