Difference between revisions of "Air shield"

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(Created page with "<onlyinclude>{{Spell |name=Air Shield |tier=Legend |color=Cerulean |action=Clap |casttime=Standard Action |descriptors=[ Bound ] |target=One touched cr...")
 
 
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<onlyinclude>{{Spell
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<onlyinclude>{{Image|Air Shield|90px}}{{Spell
 
|name=Air Shield
 
|name=Air Shield
 
|tier=Legend
 
|tier=Legend
|color=Cerulean
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|color=Blue
 
|action=Clap
 
|action=Clap
 
|casttime=[[Standard action|Standard Action]]
 
|casttime=[[Standard action|Standard Action]]
 
|descriptors=[ [[Bound]] ]
 
|descriptors=[ [[Bound]] ]
|target=One touched creature
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|target=One [[touch|touched]] creature
|effect=If you hit the target with an attack against [[GD]], they become protected by an field of air for so long as this spell is [[bound]]. The field provides 2 Shield HP, and prevents them from suffocating as long as any Shield HP remains. Whenever the creature would be Wounded, the Wound removes a Shield HP instead of causing a normal Wound. When 1 round has passed since the target took any Damage whatsoever, their Shield HP is restored to 2. Shield HP can only be restored while in an atmosphere.
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|effect=If you hit the target with an attack against [[GD]], they become protected by a field of air for so long as this spell is [[bound]]. The field provides 2 Shield HP, and prevents them from suffocating as long as any Shield HP remains. Whenever the creature would be Wounded, the Wound removes a Shield HP instead of causing a normal Wound. When 1 round has passed since the target took any Damage whatsoever, their Shield HP is restored to 2. Shield HP can only be restored while in an atmosphere.
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Spell]]
 
[[Category:Spell]]

Latest revision as of 08:11, 18 February 2018

Air Shield.png
AnimatedCerulean.png Air Shield
Legend
[ Bound ]
Target: One touched creature
Effect: If you hit the target with an attack against GD, they become protected by a field of air for so long as this spell is bound. The field provides 2 Shield HP, and prevents them from suffocating as long as any Shield HP remains. Whenever the creature would be Wounded, the Wound removes a Shield HP instead of causing a normal Wound. When 1 round has passed since the target took any Damage whatsoever, their Shield HP is restored to 2. Shield HP can only be restored while in an atmosphere.