Difference between revisions of "Air dash"

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(new boost)
 
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|target=You
 
|target=You
 
|effect=[[Fling]] yourself up to 20 meters + your land speed in any direction. You can do this during a fall to reduce or increase the effective fall distance by that many meters. If you interrupted an action that targeted you, the acting creature may change its target.
 
|effect=[[Fling]] yourself up to 20 meters + your land speed in any direction. You can do this during a fall to reduce or increase the effective fall distance by that many meters. If you interrupted an action that targeted you, the acting creature may change its target.
|uniqueboosts=''Careful (+0 Tiers):'' Casting Air Dash does not expend a charge, but is a [[Move action]].
+
|uniqueboosts=''Careful (+0 Tiers):'' As a '''Ritual''', you can bind Air Dash to yourself. While it is [[bound]] to you, you can fling yourself up to 20 meters + your land speed in any direction as a [[Move action]].
 +
''Vector Field (+1 Tier):'' When you use Air Dash, you leave behind a Vector Field in the space you flung yourself from for 1 round. Any creature that enters that field may choose to be flung the same distance and direction.
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Spell]]
 
[[Category:Spell]]

Latest revision as of 04:51, 22 February 2018

Air dash.jpg
AnimatedCerulean.png Air Dash
Elite
A burst of wind blasts you a short distance.
Cast Time: Immediate Action
Target: You
Effect: Fling yourself up to 20 meters + your land speed in any direction. You can do this during a fall to reduce or increase the effective fall distance by that many meters. If you interrupted an action that targeted you, the acting creature may change its target.
Unique Boosts: Careful (+0 Tiers): As a Ritual, you can bind Air Dash to yourself. While it is bound to you, you can fling yourself up to 20 meters + your land speed in any direction as a Move action.

Vector Field (+1 Tier): When you use Air Dash, you leave behind a Vector Field in the space you flung yourself from for 1 round. Any creature that enters that field may choose to be flung the same distance and direction.