Difference between revisions of "Agel"

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==== Agefiend ====
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==== Agel ====
  
An agefiend is a hunched-over humanoid figure whose right arm ends in an extremely long bone, reaching the ground. It has one hand, its left.
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An agel is a hunched-over humanoid figure whose right arm ends in an extremely long bone, reaching the ground. It has one hand, its left.
  
When the agefiend hits a creature with an [[unarmed]] attack, that creature is aged to a decrepit state. It becomes [[tired]] and [[encumbered]] for as long as it can see or hear the agefiend, and for another round after.
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When the agel hits a creature with an [[unarmed]] attack, that creature is aged to a decrepit state. It becomes [[tired]] and [[encumbered]] for as long as it can see or hear the agel, and for another round after.
  
The agefiend is, itself, always [[tired]] and [[encumbered]], and those adjustments appear in its stat block.
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The agel is, itself, always [[tired]] and [[encumbered]], and those adjustments appear in its stat block.
  
Agefiends are not particularly smart, and can speak.
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Agels are not particularly smart, and can speak.
 
{{Creature
 
{{Creature
|name=Agefiend |points=7 |tier=Common
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|name=Agel |points=7 |tier=Common
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Demon]] ]
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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Angel]] ]
 
|basicspecialties=Offensive, Well-Rounded
 
|basicspecialties=Offensive, Well-Rounded
 
|ad=4 |gd=4 |will=-1
 
|ad=4 |gd=4 |will=-1

Revision as of 05:27, 11 September 2014

Agel

An agel is a hunched-over humanoid figure whose right arm ends in an extremely long bone, reaching the ground. It has one hand, its left.

When the agel hits a creature with an unarmed attack, that creature is aged to a decrepit state. It becomes tired and encumbered for as long as it can see or hear the agel, and for another round after.

The agel is, itself, always tired and encumbered, and those adjustments appear in its stat block.

Agels are not particularly smart, and can speak.

Agel
Common   —   7 points
AD  4     GD 4     Will -1     HP  1     Toughness 6
Accuracy  1     Save DC 6
Stealth 1     Perception 1     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Angel ]
Movement  10 meter land speed with 0.5 meter jump distance. 4 meter swim speed with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 120 Kilograms
Basic Specialties  Offensive, Well-Rounded
Skills  Acrobatics -8