Difference between revisions of "Adept"
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|bonus1=You learn a single Elite [[Spell list|spell]]. | |bonus1=You learn a single Elite [[Spell list|spell]]. | ||
|bonus2=You gain one Elite charge. Note that you can't cast a spell unless you have the appropriate [[Gem|Gem(s)]]. | |bonus2=You gain one Elite charge. Note that you can't cast a spell unless you have the appropriate [[Gem|Gem(s)]]. | ||
− | |bonus3=You can attune | + | |bonus3=You can attune an Elite spell you know to a non-implanted gem you are holding that has one of its color(s), replacing whatever spell was attuned to that gem before. This takes a [[move action]]. |
|bonus4=You can handle implanting one additional gem without problems. | |bonus4=You can handle implanting one additional gem without problems. | ||
|special=This class may be taken multiple times. | |special=This class may be taken multiple times. | ||
}} | }} |
Revision as of 08:21, 9 April 2015
Adept Elite Tier Expertise
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Prerequisites Apprentice | |
Bonuses: | |
♦ You learn a single Elite spell. | |
♦ You gain one Elite charge. Note that you can't cast a spell unless you have the appropriate Gem(s). | |
♦ You can attune an Elite spell you know to a non-implanted gem you are holding that has one of its color(s), replacing whatever spell was attuned to that gem before. This takes a move action. | |
♦ You can handle implanting one additional gem without problems. | |
Special: This class may be taken multiple times. |