Difference between revisions of "Adept"

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|attackf=2
 
|attackf=2
 
|bonus1=You learn a single Elite [[Spell list|spell]].
 
|bonus1=You learn a single Elite [[Spell list|spell]].
|bonus2=You gain one Elite charge. You can recharge all your Elite charges with 1 hour of [[concentrate|concentration]]. Note that you can't cast a spell unless you have the appropriate [[Gem|Gem(s)]].
+
|bonus2=You gain one Elite charge. Note that you can't cast a spell unless you have the appropriate [[Gem|Gem(s)]].
 
|bonus3=You can attune a Elite spell you know to an implanted gem that has one of its color(s), replacing whatever spell was attuned to that gem before. This takes 1 hour of [[concentrate|concentration]].
 
|bonus3=You can attune a Elite spell you know to an implanted gem that has one of its color(s), replacing whatever spell was attuned to that gem before. This takes 1 hour of [[concentrate|concentration]].
 
|bonus4=You can handle implanting one additional gem without problems.
 
|bonus4=You can handle implanting one additional gem without problems.
 
|special=This class may be taken multiple times.
 
|special=This class may be taken multiple times.
 
}}
 
}}

Revision as of 07:28, 31 January 2014

Adept
Elite Tier Expertise
Prerequisites  Apprentice
Bonuses:
♦ You learn a single Elite spell.
♦ You gain one Elite charge. Note that you can't cast a spell unless you have the appropriate Gem(s).
♦ You can attune a Elite spell you know to an implanted gem that has one of its color(s), replacing whatever spell was attuned to that gem before. This takes 1 hour of concentration.
♦ You can handle implanting one additional gem without problems.
Special: This class may be taken multiple times.