Difference between revisions of "Adept"
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|bonus1=You learn a single Elite [[Spell list|spell]]. | |bonus1=You learn a single Elite [[Spell list|spell]]. | ||
|bonus2=You gain one Elite charge. You can recharge all your Elite charges with 1 hour of [[concentrate|concentration]]. Note that you can't cast a spell unless you have the appropriate [[Gem|Gem(s)]]. | |bonus2=You gain one Elite charge. You can recharge all your Elite charges with 1 hour of [[concentrate|concentration]]. Note that you can't cast a spell unless you have the appropriate [[Gem|Gem(s)]]. | ||
− | |bonus3=You can | + | |bonus3=You can attune a Elite spell you know to an implanted gem that has one of its color(s), replacing whatever spell was attuned to that gem before. This takes 1 hour of [[concentrate|concentration]]. |
+ | |bonus4=You can handle implanting one additional gem without problems. | ||
|special=This class may be taken multiple times. | |special=This class may be taken multiple times. | ||
}} | }} |
Revision as of 20:25, 12 January 2014
Adept Elite Tier Expertise
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Prerequisites Apprentice | |
Bonuses: | |
♦ You learn a single Elite spell. | |
♦ You gain one Elite charge. You can recharge all your Elite charges with 1 hour of concentration. Note that you can't cast a spell unless you have the appropriate Gem(s). | |
♦ You can attune a Elite spell you know to an implanted gem that has one of its color(s), replacing whatever spell was attuned to that gem before. This takes 1 hour of concentration. | |
♦ You can handle implanting one additional gem without problems. | |
Special: This class may be taken multiple times. |