Difference between revisions of "Adept"

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|bonus1=You learn a single Elite [[Spell list|spell]].
 
|bonus1=You learn a single Elite [[Spell list|spell]].
 
|bonus2=You gain one Elite charge. You can recharge all your Elite charges with 1 hour of [[concentrate|concentration]]. Note that you can't cast a spell unless you have the appropriate [[Gem|Gem(s)]].
 
|bonus2=You gain one Elite charge. You can recharge all your Elite charges with 1 hour of [[concentrate|concentration]]. Note that you can't cast a spell unless you have the appropriate [[Gem|Gem(s)]].
|bonus3=You can learn any Common [[Spell list|spell]] by studying it for 20 hours, either written down or by having someone who can cast it cast it repeatedly for you. Each spell learned in this way increases your point value by 1. You can write down Common [[Spell list|spells]].
+
|bonus3=You can attune a Elite spell you know to an implanted gem that has one of its color(s), replacing whatever spell was attuned to that gem before. This takes 1 hour of [[concentrate|concentration]].
 +
|bonus4=You can handle implanting one additional gem without problems.
 
|special=This class may be taken multiple times.
 
|special=This class may be taken multiple times.
 
}}
 
}}

Revision as of 20:25, 12 January 2014

Adept
Elite Tier Expertise
Prerequisites  Apprentice
Bonuses:
♦ You learn a single Elite spell.
♦ You gain one Elite charge. You can recharge all your Elite charges with 1 hour of concentration. Note that you can't cast a spell unless you have the appropriate Gem(s).
♦ You can attune a Elite spell you know to an implanted gem that has one of its color(s), replacing whatever spell was attuned to that gem before. This takes 1 hour of concentration.
♦ You can handle implanting one additional gem without problems.
Special: This class may be taken multiple times.